Search found 16 matches
- Tue Aug 15, 2006 6:11 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
This does actually seem like a decent solution to the problem. I don't see why chunking is better than simply adding some transparent extra at the end of the texture, tho? A flag so you can choose between adding the transparent stuff, or resize it should be sufficient. I can supply a complete textur...
- Mon Aug 14, 2006 5:48 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
- Mon Aug 14, 2006 4:29 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
I give up.. I had to mod half the engine, and now I have to cast the driver to COpenGLDevice, which is a type only existant inside Irrlicht, to call the virtual function I have defined. This is endless. I am afraid you have to realize that such a simple problem, can be so impossible with your engine...
- Mon Aug 14, 2006 3:07 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
- Mon Aug 14, 2006 2:56 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
- Mon Aug 14, 2006 2:36 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
- Mon Aug 14, 2006 1:15 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
- Mon Aug 14, 2006 12:49 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 740
New problem.. This is getting bad =/
So, I've kinda fixed my transparent texture problem by adding the image to the gui env instead of drawing it myself. My new problem, is that the image gets scaled (it is not a power of 2), but there must be a workaround on this. I do not accept having to rescale images or manually add padding to my ...
- Mon Aug 14, 2006 8:14 am
- Forum: Beginners Help
- Topic: Microsoft Visual C++ Express FREAKING OUT!
- Replies: 8
- Views: 444
- Mon Aug 14, 2006 7:14 am
- Forum: Beginners Help
- Topic: Materials are bothering me..
- Replies: 2
- Views: 202
Materials are bothering me..
So, hybrid said my solution to transparent textures could be materials. I need an example of how to draw a material using a semi-transparent texture, on a flat surface (what you normally get with draw2DImage). The tutorials that cover materials (shader and per-pixel light) don't really help me, they...
- Mon Aug 14, 2006 7:12 am
- Forum: Beginners Help
- Topic: Terrain Collision problem
- Replies: 3
- Views: 345
- Sun Aug 13, 2006 4:27 pm
- Forum: Beginners Help
- Topic: 2D texture transparency
- Replies: 6
- Views: 417
- Sun Aug 13, 2006 4:05 pm
- Forum: Beginners Help
- Topic: 2D texture transparency
- Replies: 6
- Views: 417
Yeah, well, I've written my own engine before, and it worked perfect there. I am using OpenGL device currently, but it doesn't work with ANY device. In my engine I loaded images with the Corona library, and then simply drew them. All I had to do to make transparency work was enabling GL_BLEND and se...
- Sun Aug 13, 2006 11:32 am
- Forum: Beginners Help
- Topic: 2D texture transparency
- Replies: 6
- Views: 417
- Sun Aug 13, 2006 11:02 am
- Forum: Beginners Help
- Topic: Having troubles with Dev-C++
- Replies: 3
- Views: 182