Search found 27 matches
- Sat Oct 02, 2010 7:37 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 235272
- Wed Sep 29, 2010 10:34 am
- Forum: Beginners Help
- Topic: Isometric 2.5D Engine Journey - Help needed :(
- Replies: 10
- Views: 2596
- Tue Aug 31, 2010 4:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526397
I can't say when Irrlicht 1.8 will be released but personally I plan to have a test shadow map system integrated around July.
BlindSide, I don't know if it is the right place for my question, but is there already some kind of test, demo or screenshot from the shadow map system you are making for ...
BlindSide, I don't know if it is the right place for my question, but is there already some kind of test, demo or screenshot from the shadow map system you are making for ...
- Sun Aug 29, 2010 6:52 am
- Forum: Advanced Help
- Topic: [solved] multiply two outputs, 2D + 3D render to texture
- Replies: 12
- Views: 2552
And I want to give proper credits to the people that deserve it, because for the concept itself I was inspired by O-san from gamedev.net.
See this thread:
http://www.gamedev.net/community/forums ... _id=447054
See this thread:
http://www.gamedev.net/community/forums ... _id=447054
- Sat Aug 28, 2010 7:57 pm
- Forum: Advanced Help
- Topic: [solved] multiply two outputs, 2D + 3D render to texture
- Replies: 12
- Views: 2552
Yes that is what I'm doing.Lonesome Ducky wrote:I think he's multiplying the house texture with the shadow texture.slavik262 wrote:If you're just multiplying by a fully white texture, you really don't even need it. You can just sample the other texture.
So the white parts result in the original colors, and black results in black.
- Sat Aug 28, 2010 6:12 pm
- Forum: Advanced Help
- Topic: [solved] multiply two outputs, 2D + 3D render to texture
- Replies: 12
- Views: 2552
- Sat Aug 28, 2010 9:58 am
- Forum: Advanced Help
- Topic: [solved] multiply two outputs, 2D + 3D render to texture
- Replies: 12
- Views: 2552
- Thu Aug 26, 2010 12:09 pm
- Forum: Advanced Help
- Topic: [solved] multiply two outputs, 2D + 3D render to texture
- Replies: 12
- Views: 2552
[solved] multiply two outputs, 2D + 3D render to texture
Hi,
I have the following situation:
- an isometric world, created with draw2DImage, oldskool bitblitting a map together from diamond shaped isometric sprites.
- Every tile has its own 3D shape, all shapes together form a low poly 3D map, which is not rendered but just used for line of fire checking ...
I have the following situation:
- an isometric world, created with draw2DImage, oldskool bitblitting a map together from diamond shaped isometric sprites.
- Every tile has its own 3D shape, all shapes together form a low poly 3D map, which is not rendered but just used for line of fire checking ...
- Wed Aug 18, 2010 9:39 pm
- Forum: Project Announcements
- Topic: X-Com:UFO remake
- Replies: 1
- Views: 1385
X-Com:UFO remake
-out of date-
visit http://openxcom.org/
visit http://openxcom.org/
- Fri Jan 15, 2010 10:58 pm
- Forum: Beginners Help
- Topic: day and night world map [solved]
- Replies: 4
- Views: 816
- Thu Jan 14, 2010 1:58 pm
- Forum: Beginners Help
- Topic: day and night world map [solved]
- Replies: 4
- Views: 816
- Thu Jan 14, 2010 1:20 pm
- Forum: Beginners Help
- Topic: day and night world map [solved]
- Replies: 4
- Views: 816
day and night world map [solved]
Hi,
I'm trying to create a day/night world map effect, like on this site:
http://www.timeanddate.com/worldclock/sunearth.html
So there is one day texture in the background, and a night texture on top with a transparency mask that offsets horizontally depending on the time of the day.
Anybody an ...
I'm trying to create a day/night world map effect, like on this site:
http://www.timeanddate.com/worldclock/sunearth.html
So there is one day texture in the background, and a night texture on top with a transparency mask that offsets horizontally depending on the time of the day.
Anybody an ...
- Mon Jan 04, 2010 1:38 pm
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 26766
- Wed Dec 30, 2009 3:40 pm
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 26766
- Tue Dec 22, 2009 3:44 pm
- Forum: Code Snippets
- Topic: 2d Tiles and Maps Tutorial
- Replies: 13
- Views: 13274