After reading the article @
http://www.drizzle.com/~scottb/gdc/continuous-world.htm
i realised that there are some questions i should better decide before designing everything.
- at which point the world gets too big so that the flowing point coordinates are too unprecise ?
Could this be solved ...
Search found 15 matches
- Wed Oct 17, 2007 3:56 pm
- Forum: Beginners Help
- Topic: Maximum world size
- Replies: 0
- Views: 350
- Tue Oct 16, 2007 5:58 pm
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1537
- Thu Oct 11, 2007 8:42 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sun Oct 07, 2007 10:49 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sun Oct 07, 2007 10:20 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sun Oct 07, 2007 9:00 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sun Oct 07, 2007 4:55 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sun Oct 07, 2007 3:27 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Sat Sep 29, 2007 3:59 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
- Fri Sep 28, 2007 4:31 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 12702
WoW like camera control & character movement (work in pr
This here shall be an example of how to create a World of Warcraft like following camera.
The idea came from the thread Nightbird has posted on these forums.
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3245
Its about a NWN like Camera control but its not really finished yet.
Atm its in a ...
The idea came from the thread Nightbird has posted on these forums.
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3245
Its about a NWN like Camera control but its not really finished yet.
Atm its in a ...
- Fri Sep 28, 2007 1:46 pm
- Forum: Beginners Help
- Topic: Tiled Terrain as static meshes
- Replies: 9
- Views: 1537
Tiled Terrain as static meshes
Hi
Im in search for a tool or app which allows to export a heigthmap in small tiles as static mashes.
Maybe 3 meshes per tile to do manual lod.
Does someone know of a tool capable of doing this ?
If there is no such tool would it be possible to write a irrlicht app for doing it ?
The app would ...
Im in search for a tool or app which allows to export a heigthmap in small tiles as static mashes.
Maybe 3 meshes per tile to do manual lod.
Does someone know of a tool capable of doing this ?
If there is no such tool would it be possible to write a irrlicht app for doing it ?
The app would ...
- Thu Sep 27, 2007 5:30 pm
- Forum: Project Announcements
- Topic: Logitech G15 LCD Lib for very easy implementation
- Replies: 0
- Views: 1008
Logitech G15 LCD Lib for very easy implementation
Hi
the past days i experimented with the Logitech G15 SDK and irrlicht.
I found it annoying to always recompile the EZ LCD Wrapper everytime i compile the irrlicht example.
So i created a Wrapper Lib.
Integrating G15 functionality to your projekts is really easy now.
Simply compile the lib from ...
the past days i experimented with the Logitech G15 SDK and irrlicht.
I found it annoying to always recompile the EZ LCD Wrapper everytime i compile the irrlicht example.
So i created a Wrapper Lib.
Integrating G15 functionality to your projekts is really easy now.
Simply compile the lib from ...
- Wed May 09, 2007 8:05 pm
- Forum: Beginners Help
- Topic: [OpenGL Renderer] Strange behaviour when minimizing
- Replies: 0
- Views: 173
[OpenGL Renderer] Strange behaviour when minimizing
If i create a fullscreen app and i minimize the game using the openGl renderer my desktop resolution stays the same as the app resolution.
If i use the Directx 8 or 9 rendering subsystem the desktop resolution changes back to normal when i minimize the app.
Is this a bug in the subsystem or should ...
If i use the Directx 8 or 9 rendering subsystem the desktop resolution changes back to normal when i minimize the app.
Is this a bug in the subsystem or should ...
- Fri Aug 25, 2006 5:26 pm
- Forum: Beginners Help
- Topic: Some questions about terrain , scale , world dimensions
- Replies: 1
- Views: 406
Some questions about terrain , scale , world dimensions
Hi
I have some questions about the Irrlicht Engine and i hope someone here can help me.
The first question i have is about the world dimensions and especially what range they have.
In other words how "big" is the worldcube between Xmin,Ymin,Zmin and Xmax,Ymax,Zmax and what is the value range for ...
I have some questions about the Irrlicht Engine and i hope someone here can help me.
The first question i have is about the world dimensions and especially what range they have.
In other words how "big" is the worldcube between Xmin,Ymin,Zmin and Xmax,Ymax,Zmax and what is the value range for ...
- Thu Aug 24, 2006 2:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Suggestions for rendering hundreds of cubes more efficiently
- Replies: 11
- Views: 1672