Can you give me an example on how to render different Models/Brushes inside the same BSP?
At the moment when I render my map everything is rendered that has a texture which can be found including my entity brush.
I can't seem to find where/how it stores the different models/brushes only the ...
Search found 2 matches
- Fri Aug 25, 2006 10:39 am
- Forum: Beginners Help
- Topic: BSP Brush Entities
- Replies: 3
- Views: 527
- Thu Aug 24, 2006 5:53 pm
- Forum: Beginners Help
- Topic: BSP Brush Entities
- Replies: 3
- Views: 527
BSP Brush Entities
Hi
I wrote my own BSP Entity Loader with some help from other loaders posted in this forum.
Point Entities work perfect. I can load them get their origin and put MD2 models at that position.
But how about Brush Entities?
The entity properties are as follows:
"class" : "mytest_block"
"model ...
I wrote my own BSP Entity Loader with some help from other loaders posted in this forum.
Point Entities work perfect. I can load them get their origin and put MD2 models at that position.
But how about Brush Entities?
The entity properties are as follows:
"class" : "mytest_block"
"model ...