Well,
I tried to open Irrlicht.dsp now, and Visual Studio .NET 2005 wanted to convert it to a new solution, refusing to open the dsp as it is.
When I compiled it, I got the same errors as before.
I tried with all project files (.sln, .dsp, .dsw) even knowing they would probably do the same, which ...
Search found 11 matches
- Mon Nov 27, 2006 12:45 am
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 3249
- Sat Nov 25, 2006 7:24 pm
- Forum: Beginners Help
- Topic: Terrain Tiling gaps!
- Replies: 3
- Views: 379
- Sat Nov 25, 2006 6:56 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 3249
- Sat Nov 25, 2006 3:42 pm
- Forum: Beginners Help
- Topic: Terrain Tiling gaps!
- Replies: 3
- Views: 379
Terrain Tiling gaps!
Hi ppl,
After fighting with the heightmaps, I finally managed to load a bunch of them into my screen.... Anyway, still I have some problems with the edges of the terrains.... they don't fit! (and I verified my heightmap many times, so they are correct)...
My heightmaps:
http://img205.imageshack ...
After fighting with the heightmaps, I finally managed to load a bunch of them into my screen.... Anyway, still I have some problems with the edges of the terrains.... they don't fit! (and I verified my heightmap many times, so they are correct)...
My heightmaps:
http://img205.imageshack ...
- Sat Nov 25, 2006 12:47 am
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 3249
- Fri Nov 24, 2006 7:44 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 3249
Very well, I found out my heightmap is not being completely rendered.
I inserted a white dot in the corners of the 2 heightmaps, and I saw that only one "single-dot hill" appeared, the one at the origin. I've played with the heightmaps and I discovered that 8 pixels in each side of my heightmap don ...
I inserted a white dot in the corners of the 2 heightmaps, and I saw that only one "single-dot hill" appeared, the one at the origin. I've played with the heightmaps and I discovered that 8 pixels in each side of my heightmap don ...
- Fri Nov 24, 2006 2:34 pm
- Forum: Beginners Help
- Topic: Terrain Node problem!!!! :(
- Replies: 18
- Views: 3249
Terrain Node problem!!!! :(
Hi ppl.
I'm trying to make terrain paging here, but I'm having trouble trying to put the edges right.
I made 2 terrain nodes, and loaded seamless heightmaps to them, and moved the 2nd node to the end of the 1st node bounding box, and okay, I got it right beside the 1st node...
But what I can't ...
I'm trying to make terrain paging here, but I'm having trouble trying to put the edges right.
I made 2 terrain nodes, and loaded seamless heightmaps to them, and moved the 2nd node to the end of the 1st node bounding box, and okay, I got it right beside the 1st node...
But what I can't ...
- Tue Sep 19, 2006 2:30 pm
- Forum: Beginners Help
- Topic: Problems compiling Irrlicht sourcecode
- Replies: 1
- Views: 222
Problems compiling Irrlicht sourcecode
Hi ppl.
I tried to compile Irrlicht with MSVC++ 8.0 but i was asked for d3d8.h and d3d9.h.
Okay, I downloaded DirectX SDK (the latest one, August 2006, I couldn't find an older one)... Then it keep asking me for d3dx8math.h and other dx8 headers... So I managed to find these in the internet, at ...
I tried to compile Irrlicht with MSVC++ 8.0 but i was asked for d3d8.h and d3d9.h.
Okay, I downloaded DirectX SDK (the latest one, August 2006, I couldn't find an older one)... Then it keep asking me for d3dx8math.h and other dx8 headers... So I managed to find these in the internet, at ...
- Mon Sep 18, 2006 6:34 pm
- Forum: Beginners Help
- Topic: Terrain Heightmap
- Replies: 6
- Views: 614
Perhaps, when I get more familiarized with the source, I can play with the engine helping you guys improve it... It would be very nice if some more experienced soul could add this to the engine, then, as it would be a great contribution.
I'm downloading the DirectX SDK now so I can have DX headers ...
I'm downloading the DirectX SDK now so I can have DX headers ...
- Mon Sep 18, 2006 2:13 pm
- Forum: Beginners Help
- Topic: Terrain Heightmap
- Replies: 6
- Views: 614
- Mon Sep 18, 2006 1:17 am
- Forum: Beginners Help
- Topic: Terrain Heightmap
- Replies: 6
- Views: 614
Terrain Heightmap
Hi ppl
I made a 1024x1024 heightmap, and I added it in place of the terrain loaded with the terrain tutorial, found in the website, but I found out it scrambled my terrain totally.
Searching the forum, I found out this is a known problem.
What I want to know is if, currently, there's a way to use ...
I made a 1024x1024 heightmap, and I added it in place of the terrain loaded with the terrain tutorial, found in the website, but I found out it scrambled my terrain totally.
Searching the forum, I found out this is a known problem.
What I want to know is if, currently, there's a way to use ...