Search found 11 matches

by Zharramadar
Mon Nov 27, 2006 12:45 am
Forum: Beginners Help
Topic: Terrain Node problem!!!! :(
Replies: 18
Views: 3249

Well,

I tried to open Irrlicht.dsp now, and Visual Studio .NET 2005 wanted to convert it to a new solution, refusing to open the dsp as it is.

When I compiled it, I got the same errors as before.

I tried with all project files (.sln, .dsp, .dsw) even knowing they would probably do the same, which ...
by Zharramadar
Sat Nov 25, 2006 7:24 pm
Forum: Beginners Help
Topic: Terrain Tiling gaps!
Replies: 3
Views: 379

Yes my texts gets flipped, but I still cannot apply your changes to the source, they give me compile errors, as I posted in the other topic.

I'll try the maxLOD = 1 here, i don't know why but I can't get my bounding box width anymore, I'll try to fix this.

Any tips what I need to to in order to ...
by Zharramadar
Sat Nov 25, 2006 6:56 pm
Forum: Beginners Help
Topic: Terrain Node problem!!!! :(
Replies: 18
Views: 3249

When I applied your IrrExtensions, using only Dx9 and OpenGL, and setting only the TerrainSceneManager option, the error I have with VC++ 2005 is:

1>CSceneManager.cpp
1>.\CSceneManager.cpp(564) : error C2259: 'irr::scene::CTerrainSceneNode' : cannot instantiate abstract class
1> due to following ...
by Zharramadar
Sat Nov 25, 2006 3:42 pm
Forum: Beginners Help
Topic: Terrain Tiling gaps!
Replies: 3
Views: 379

Terrain Tiling gaps!

Hi ppl,

After fighting with the heightmaps, I finally managed to load a bunch of them into my screen.... Anyway, still I have some problems with the edges of the terrains.... they don't fit! (and I verified my heightmap many times, so they are correct)...

My heightmaps:
http://img205.imageshack ...
by Zharramadar
Sat Nov 25, 2006 12:47 am
Forum: Beginners Help
Topic: Terrain Node problem!!!! :(
Replies: 18
Views: 3249

Well, i tried both 2^n and 2^n+1, as I posted above...

Anyway, I solved this problem, all the four corners appear correctly now.

The preoblem with the 129x129 is that it's a too small heightmap, it lacks detail.... Or I stretch a 129x129 heightmap in a large surface or I make annoying LOADS of ...
by Zharramadar
Fri Nov 24, 2006 7:44 pm
Forum: Beginners Help
Topic: Terrain Node problem!!!! :(
Replies: 18
Views: 3249

Very well, I found out my heightmap is not being completely rendered.

I inserted a white dot in the corners of the 2 heightmaps, and I saw that only one "single-dot hill" appeared, the one at the origin. I've played with the heightmaps and I discovered that 8 pixels in each side of my heightmap don ...
by Zharramadar
Fri Nov 24, 2006 2:34 pm
Forum: Beginners Help
Topic: Terrain Node problem!!!! :(
Replies: 18
Views: 3249

Terrain Node problem!!!! :(

Hi ppl.

I'm trying to make terrain paging here, but I'm having trouble trying to put the edges right.

I made 2 terrain nodes, and loaded seamless heightmaps to them, and moved the 2nd node to the end of the 1st node bounding box, and okay, I got it right beside the 1st node...

But what I can't ...
by Zharramadar
Tue Sep 19, 2006 2:30 pm
Forum: Beginners Help
Topic: Problems compiling Irrlicht sourcecode
Replies: 1
Views: 222

Problems compiling Irrlicht sourcecode

Hi ppl.

I tried to compile Irrlicht with MSVC++ 8.0 but i was asked for d3d8.h and d3d9.h.

Okay, I downloaded DirectX SDK (the latest one, August 2006, I couldn't find an older one)... Then it keep asking me for d3dx8math.h and other dx8 headers... So I managed to find these in the internet, at ...
by Zharramadar
Mon Sep 18, 2006 6:34 pm
Forum: Beginners Help
Topic: Terrain Heightmap
Replies: 6
Views: 614

Perhaps, when I get more familiarized with the source, I can play with the engine helping you guys improve it... It would be very nice if some more experienced soul could add this to the engine, then, as it would be a great contribution.

I'm downloading the DirectX SDK now so I can have DX headers ...
by Zharramadar
Mon Sep 18, 2006 2:13 pm
Forum: Beginners Help
Topic: Terrain Heightmap
Replies: 6
Views: 614

Very well, let's rock then!

Irrlicht sourcecode, here I go ... :)

I just wonder why this fix wasn't put in the officil development version, it's a shame to Irrlicht to still have 16bit indexes and only <256x256 heightmaps!

Thanks for the help, ppl.
by Zharramadar
Mon Sep 18, 2006 1:17 am
Forum: Beginners Help
Topic: Terrain Heightmap
Replies: 6
Views: 614

Terrain Heightmap

Hi ppl

I made a 1024x1024 heightmap, and I added it in place of the terrain loaded with the terrain tutorial, found in the website, but I found out it scrambled my terrain totally.

Searching the forum, I found out this is a known problem.

What I want to know is if, currently, there's a way to use ...