Search found 2 matches

by fabregot
Wed Jan 09, 2008 7:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicth-Newton Demonstration with Irrlicht 1.4, Newton 1.53
Replies: 23
Views: 15937

Code: Select all

float omega[3]; omega[1] = 1.0f; omega[2] = 0.0f; omega[3] = 0.0f; 
In this part on VS .NET 2003 crashes!

Change this for:

Code: Select all

float omega[3]; omega[1] = 1.0f; omega[2] = 0.0f; omega[0] = 0.0f; 
Because the '3' is out of index.

It's ok?
by fabregot
Mon Sep 18, 2006 4:40 pm
Forum: Beginners Help
Topic: Irrlicht + Newton
Replies: 0
Views: 210

Irrlicht + Newton

Hi people! I'm spanish, my english is not good sorry :P I'm development a Game Engine using Irrlicht for 3D and Newton for game physics. I read lot of documentation and examples of Irrlicht + Newton, but any run's fine. For example when I make the TreeCollision Map for a BSP MAP, and I put a player ...