Hi people!
I'm spanish, my english is not good sorry
I'm development a Game Engine using Irrlicht for 3D and Newton for game physics. I read lot of documentation and examples of Irrlicht + Newton, but any run's fine.
For example when I make the TreeCollision Map for a BSP MAP, and I put a player in the world, the player can pass between the walk bet a bet or the ground swallows it.
Why?!?
I have tested the example that are in
http://www.irrforge.org/index.php/Simpl ... ht_Example
But when I run this example the player (sydney) is stopped at up of the map and dont work.
Whe are desperate for develop in Irrlicht + Newton! But it's impossible! Is the problem the differents version of newton??
Thanks for help me , if anyone can help me
Thx
|RooT|