Irrlicht + Newton

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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fabregot
Posts: 2
Joined: Mon Sep 18, 2006 4:32 pm

Irrlicht + Newton

Post by fabregot »

Hi people!
I'm spanish, my english is not good sorry :P

I'm development a Game Engine using Irrlicht for 3D and Newton for game physics. I read lot of documentation and examples of Irrlicht + Newton, but any run's fine.

For example when I make the TreeCollision Map for a BSP MAP, and I put a player in the world, the player can pass between the walk bet a bet or the ground swallows it.

Why?!?
I have tested the example that are in
http://www.irrforge.org/index.php/Simpl ... ht_Example
But when I run this example the player (sydney) is stopped at up of the map and dont work.

Whe are desperate for develop in Irrlicht + Newton! But it's impossible! Is the problem the differents version of newton??

Thanks for help me , if anyone can help me :)

Thx

|RooT|
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