Search found 5 matches
- Sun Jun 17, 2007 8:49 pm
- Forum: Beginners Help
- Topic: Calculate/rotate real mesh center
- Replies: 1
- Views: 489
Calculate/rotate real mesh center
Hi, I am trying to write a f1 game and i am on the beginning. I want to rotate the wheels of the car but there is a problem. Every wheel is a different model but it's center is the is the worlds' 0,0,0 coordinates and not the wheels real center (so that the wheel fits to the rest of the car model)! ...
- Thu Oct 05, 2006 4:17 pm
- Forum: Irrlicht.NET
- Topic: vb.net and physics engine
- Replies: 8
- Views: 3816
- Wed Oct 04, 2006 11:04 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117459
- Wed Oct 04, 2006 11:00 am
- Forum: Irrlicht.NET
- Topic: vb.net and physics engine
- Replies: 8
- Views: 3816
- Mon Oct 02, 2006 2:10 pm
- Forum: Irrlicht.NET
- Topic: vb.net and physics engine
- Replies: 8
- Views: 3816