Hy
I am very confused in using irrlicht with a physics engine.
Has somebody some sort of tech-demo written in vb.net or c# using irrlicht.net and ode.net or newton.net
.. and can sombody tell me what engine is the better one for the use with irrlicht.net
My primar use of the physics engine would be player movement and rigid body things ..
thx
p.s. i am sorry for my english
vb.net and physics engine
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I have found that ODE works nicely with .NET. I was using the wrapper for ODE 0.5 that I found here:
http://www.thejamesrainenetwork.co.uk/ode/ode.html
But there was a new release of ODE (0.7), and I recently found a wrapper for that too, but have not yet tried it:
http://www.pepperboy.net/ode.asp
Not sure of the implication of "uses the XNA framework math". I am using the DirectX 9 SDK (Feb 2006) with the ODE 0.5 wrapper.
Cheers,
Pinky
http://www.thejamesrainenetwork.co.uk/ode/ode.html
But there was a new release of ODE (0.7), and I recently found a wrapper for that too, but have not yet tried it:
http://www.pepperboy.net/ode.asp
Not sure of the implication of "uses the XNA framework math". I am using the DirectX 9 SDK (Feb 2006) with the ODE 0.5 wrapper.
Cheers,
Pinky
Intellectuals solve problems - geniuses prevent them. -- Einstein
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