Search found 70 matches

by tinhtoitrangtay
Wed Jan 27, 2010 6:37 am
Forum: Project Announcements
Topic: 7witches game demo
Replies: 20
Views: 3315

WOW it is great but i am sorry you no upload code for everybody cont. development and test bug. Thanks
by tinhtoitrangtay
Sat Dec 26, 2009 2:58 pm
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6112

I try install patch but it don't work.
by tinhtoitrangtay
Wed Dec 23, 2009 4:35 pm
Forum: Code Snippets
Topic: A simple way to support IME
Replies: 6
Views: 3310

zhaojs wrote:Change font size:
IGUIFontVector* font=(IGUIFontVector*)TextBox1->getOverrideFont();
font=font->getNewSizeFont(newWidth,newHeight);
if (font){ TextBox1->setOverrideFont(font); }
Change Font Size don't work. I will crash when i use it. font=font->getNewSizeFont(32,32); It is crash
by tinhtoitrangtay
Wed Dec 23, 2009 3:31 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110742

Hi Nadro
Thank you so much help me. Now i can run ok. but i have a problem i hope you can help me. I try change code IrrCg merge link to Irrlicht but i can't i hope you can change code merge link IrrCg to Irrlicht. Thanks
by tinhtoitrangtay
Wed Dec 23, 2009 3:23 pm
Forum: Advanced Help
Topic: How build FreeType2 to Calling convention __fastcall (/Gr)
Replies: 3
Views: 1184

Hi CuteAlien Yes i have link the freetype library to your project but i only build success when i change Calling convention from __fastcall (/Gr) to __cdecl (/Gd) IrrReleaseFastFPU. I wanna in mode Calling convention __fastcall (/Gr) but i can't. When i build FreeType2 to mode Calling convention __f...
by tinhtoitrangtay
Tue Dec 22, 2009 1:39 pm
Forum: Advanced Help
Topic: How build FreeType2 to Calling convention __fastcall (/Gr)
Replies: 3
Views: 1184

How build FreeType2 to Calling convention __fastcall (/Gr)

I have make TrueType Font but i can't build FreeType2 to Calling convention __fastcall (/Gr). I need help Linking... Creating library ..\..\lib\Win32-visualstudio\Irrlicht.lib and object ..\..\lib\Win32-visualstudio\Irrlicht.exp CGUIFontVector.obj : error LNK2001: unresolved external symbol @FT_Done...
by tinhtoitrangtay
Sun Dec 20, 2009 12:08 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111130

IrrPhysx-v0.3 release at link http://sio2.g0dsoft.com/modules/wmpdown ... d=2&lid=29 but i can't download it. Somebody can download it please share. Thank you so much.
by tinhtoitrangtay
Sun Dec 20, 2009 5:11 am
Forum: Code Snippets
Topic: draw2dimage rotation + scaling
Replies: 15
Views: 6112

Thank you so much. I have a question. Do you have update source code to Irrlicht?
by tinhtoitrangtay
Fri Dec 18, 2009 2:07 pm
Forum: Code Snippets
Topic: System Simple log for Irrlicht
Replies: 2
Views: 1274

System Simple log for Irrlicht

I have make a log system test for Irrlicht Log test ============================================================================================================ ,@H ;@@@@A. :M@@@9s X@2 3@, :#@@i ,@h r@S:B@@@@@# :@@@@@A.h@@r @@: &@@#, &@r @@B: :@A s@@@@@2. ,@@ r@@@@@@::@@@@@@i B@M @@r s@@@@@A...
by tinhtoitrangtay
Fri Dec 18, 2009 1:50 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110742

Thank Nadro But i can problem when i try convert to MSVC and i have some error ------ Rebuild All started: Project: 25.BasicLighting, Configuration: Release Win32 ------ Deleting intermediate and output files for project '25.BasicLighting', configuration 'Release|Win32' Compiling... main.cpp .\main....
by tinhtoitrangtay
Wed Dec 16, 2009 6:14 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75551

Hi all Many ppl asked me to release the source code of old MagicLibrary for Irrlicht for porting it to Linux. So here it is. http://bcxdx.spoilerspace.com/BCXGL/src_DLLMagic_Irrlicht.zip hope it is useful for someone. Hi Emil_halim I can't download it at link. You can post new link or reupload for ...
by tinhtoitrangtay
Thu Dec 10, 2009 2:50 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 99146

WOW very great
thank CuteAlien i hope next version support font unicode
by tinhtoitrangtay
Tue Dec 08, 2009 10:30 am
Forum: Project Announcements
Topic: Irrlicht (Multicore - Test) OpenMP
Replies: 4
Views: 1919

WOW Great. I hope support it for SVN verison bug test. Thanks
by tinhtoitrangtay
Sun Dec 06, 2009 7:49 am
Forum: Beginners Help
Topic: How use stream io in Irrlicht?
Replies: 6
Views: 433

Thank you everybody're reply. I try fix it I add #ifdef defined(_HAS_EXCEPTIONS) #define _HAS_EXCEPTIONS 0 //This is a test. I need fix this problem #endif #if defined(_DEBUG) #define _HAS_EXCEPTIONS 0 //This is a test. I need fix this problem #else //#define _HAS_EXCEPTIONS 0 //This is a test. I ne...
by tinhtoitrangtay
Sat Dec 05, 2009 3:11 pm
Forum: Beginners Help
Topic: How use stream io in Irrlicht?
Replies: 6
Views: 433

How use stream io in Irrlicht?

Hi, All I wana use stream io in irrlicht but irrlicht don't allow. when i add to header with #include <string> #include <vector> #include <sstream> #include <iostream> #include <iomanip> #include <iterator> #include <algorithm> #include <fstream> #include <cassert> using namespace std; when i compli...