Search found 9654 matches

by CuteAlien
Thu Apr 13, 2006 2:15 pm
Forum: Project Announcements
Topic: Created obj + mtl loader
Replies: 42
Views: 27203

hybrid wrote:The new patch just replaces the old one. Maybe I should add a revision to the patches such that the changes becomre more visible. So simply remove the previous patch (patch -R ...), download the new one and apply it.
The link to the patch does not work currently, maybe a typo in the url?
by CuteAlien
Thu Apr 13, 2006 1:24 pm
Forum: Project Announcements
Topic: Created obj + mtl loader
Replies: 42
Views: 27203

I always keep my assets (models, sounds, etc) in a separate sub-directory Yeah, i didn't know how to include that in that patch. I solved that problem slightly different, by not exchanging the original .obj loader but including the new one in my project and adding it as external Meshloader. This wa...
by CuteAlien
Tue Apr 11, 2006 4:04 pm
Forum: Project Announcements
Topic: Created obj + mtl loader
Replies: 42
Views: 27203

I found a page with some description of the .mtl format. Thought no word about colors inversed or not inversed: http://www.csit.fsu.edu/~burkardt/data/mtl/mtl.html For Alpha's it seems the default 1.0 in Maya means no transparence at all, so this seems to be inversed. I guess it would be a good idea...
by CuteAlien
Tue Apr 11, 2006 3:10 pm
Forum: Project Announcements
Topic: Created obj + mtl loader
Replies: 42
Views: 27203

hybrid wrote:Hehe, there was just someone complaining about .obj files inverting the colors without any patch :lol:
Sorry, that was me, i just forgot to mention there that i had the patch installed already.
by CuteAlien
Tue Apr 11, 2006 3:00 pm
Forum: Beginners Help
Topic: Trying to get ambience on purely transparent polygons
Replies: 5
Views: 186

hybrid wrote:Yes, obj files have inverted colors. Use my objmtl.patch to fix this problem.
Hm, i've posted to that already in the other thread ;). Somehowthe patch works for me only if i remove the part where the colors are inverted.
by CuteAlien
Tue Apr 11, 2006 2:47 pm
Forum: Project Announcements
Topic: Created obj + mtl loader
Replies: 42
Views: 27203

Nice work hybrid. My patch really is just a hack that "works", but so far i'm not deep enough in that stuff to provide a good solution and i'd be very glad if this could be done with less buffers :-) But i want to give feedback about another thing: In readColor you invert all the values (2...
by CuteAlien
Tue Apr 11, 2006 2:26 pm
Forum: Beginners Help
Topic: Trying to get ambience on purely transparent polygons
Replies: 5
Views: 186

Thanks, that worked. I checked my code after that again and found out that my ambience colors where inverted when loading the .obj file and it does work now also in my code :)
by CuteAlien
Tue Apr 11, 2006 12:59 pm
Forum: Beginners Help
Topic: Trying to get ambience on purely transparent polygons
Replies: 5
Views: 186

Trying to get ambience on purely transparent polygons

Not sure if this is possible, because i failed so far doing it, but maybe someone has an idea: I have a model with material type EMT_TRANSPARENT_ALPHA_CHANNEL. My textures have pixels where the r,g,b compontent is set to 0, so only the alpha component should be used. I'd like it to be shown with the...
by CuteAlien
Mon Apr 10, 2006 9:11 pm
Forum: Off-topic
Topic: What you use?
Replies: 22
Views: 1215

It's mostly Kanotix for me (a distro based on Debian-SID and Knoppix). Sometimes i boot a Win98SE, but that's mainly because i don't have other Windows-Versions here (yeah, you _can_ still buy Computers without Windows). But if i had the choice (spelled: money) my second System wouldn't be 98 but 20...
by CuteAlien
Mon Apr 10, 2006 1:15 am
Forum: Beginners Help
Topic: game with irrlicht
Replies: 7
Views: 929

I think the best way is to check out some other OpenSource games. You can find a lot of them for example at http://sourceforge.net/ Try to find one that is already working and preferably similar to your own game. Otherwise I can just give some common hints when building classes. Like "if it doe...
by CuteAlien
Fri Apr 07, 2006 6:50 pm
Forum: Advanced Help
Topic: [SOLVED]Particle disapear when node rotate and rotation glob
Replies: 16
Views: 2294

Thx Pr3t3nd3r!

I just tested your code and it worked great :-)
by CuteAlien
Thu Apr 06, 2006 5:52 pm
Forum: Beginners Help
Topic: Realtime shadows
Replies: 5
Views: 471

is there a reson why most of my posts don't get any reply? Yeah - there is this really secret 'inner' forum where we decide to whom we answer and which persons we ignore ;-) Or it might be that you just didn't search enough for other posts in this forum which describe the same problem. Unfortunalty...
by CuteAlien
Sun Apr 02, 2006 3:24 pm
Forum: Beginners Help
Topic: The general stuff about making games.
Replies: 5
Views: 424

The format of your level really depends on what you need in your game. I can give you an example of a very simple levelformat (uses tinyXml and standard template lib): struct SkyboxSettings { SkyboxSettings(); void ReadFromXml(TiXmlElement * settings_); std::string mTextureUp; // texture filename st...
by CuteAlien
Sat Apr 01, 2006 11:40 am
Forum: Advanced Help
Topic: Octree serialization to avoid huge loading time
Replies: 3
Views: 982

Creating an COctTreeTriangleSelector for OctTreeSceneNode's was also too slow for me. But the OctTreeSceneNode has certainly already an octree, so i wrote a selector which does use that octree and which get's created after the octree generation of the OctTreeSceneNode. I have still the problem that ...
by CuteAlien
Sat Apr 01, 2006 8:20 am
Forum: Advanced Help
Topic: Compiling issues w/ Irrlicht using C::B and MinGW gcc?
Replies: 2
Views: 214

Hm, i work with c::b on linux and on windows (with MingGW gcc). It worked by simply importing the dev-c++ project files in C::B. I use stl in my project and had no problems so far, but i also didn't know about the issue. So maybe i've just been lucky so far. Irrlicht itself does not use the standard...