Search found 9676 matches
- Thu Apr 11, 2024 10:45 am
- Forum: Beginners Help
- Topic: Irrlicht doesnt support bitwise opporators?
- Replies: 1
- Views: 464
Re: Irrlicht doesnt support bitwise opporators?
Note this is about shaders, not directly Irrlicht. I'm not sure when you get that error (seeing the shader code might help). But from what I can see on google it might not be supported by ES1 and ES2 - which are the only drivers Irrlicht supports so far in case you work with GL ES. If it's not about...
- Fri Mar 29, 2024 12:30 pm
- Forum: Beginners Help
- Topic: How to create a triangle using a SMeshBuffer?
- Replies: 1
- Views: 1660
Re: How to create a triangle using a SMeshBuffer?
Maybe check example 23.MeshHandling. The part where it fills the meshbuffer is in the addstrip function. But in short: Meshbuffers have Vertices, Indices and a Material and you need to set those all. Vertices are usually in the S3DVertex format and set the 3 corners of your triangle. Or 4 corners of...
- Thu Mar 21, 2024 12:50 pm
- Forum: Off-topic
- Topic: Gonna take a break for another project
- Replies: 13
- Views: 4418
Re: Gonna take a break for another project
Spell checking maybe in your browser? I don't think we have that in the foorrummm (see?).
Good luck with Sum Up Griddy! ;-)
Good luck with Sum Up Griddy! ;-)
- Thu Mar 21, 2024 10:41 am
- Forum: Beginners Help
- Topic: Do IReadFile->read changes the postion in file?
- Replies: 1
- Views: 1414
Re: Do IReadFile->read changes the postion in file?
Yes it moves the position, so no need for seek.
- Wed Mar 20, 2024 6:28 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4767
Re: Updated wxIrrlicht
Great. One day we'll add 3rd party integration examples I hope :)
- Wed Mar 20, 2024 11:35 am
- Forum: Beginners Help
- Topic: Answer for array(u32 start_count)
- Replies: 3
- Views: 3299
Re: Answer for array(u32 start_count)
The my_mat() case... don't use the brackets. Just my_mat; Otherwise it looks like a function call for this to c++. And yeah it's a bit confusing as it works with parameters but not with an empty constructor. Just a c++ thing, stackoverflow has more info about that: https://stackoverflow.com/question...
- Wed Mar 20, 2024 10:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: Support, donate....
- Replies: 5
- Views: 2889
Re: Support, donate....
Thanks, but seriously, no need. I totally selfishly work on Irrlicht because I actually use the engine myself.
- Wed Mar 20, 2024 1:31 am
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4767
Re: Updated wxIrrlicht
Ah thanks for the video. I didn't realize when browsing quickly over the code earlier what m_windowIsActive really was (I thought it was some wxWidget variable if the window is active...). Too late here right now to really test things, but on another quick view at sources I notice you also render in...
- Tue Mar 19, 2024 5:31 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4767
Re: Updated wxIrrlicht
Thanks. Code looks actually pretty similar to code in my current project (except we use WTL instead of wxWidgets in our project). Using timers should on Windows allow ~65 FPS. No idea really about wxWidgets on Linux and timers, thought I would have expected it to be rather a better resolution (usual...
- Tue Mar 19, 2024 4:18 pm
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4767
Re: Updated wxIrrlicht
Link gives me a 404, maybe not public?
- Tue Mar 19, 2024 11:34 am
- Forum: Beginners Help
- Topic: How to get last characters of a string?
- Replies: 2
- Views: 1479
Re: How to get last characters of a string?
Easiest is to use the functions in coreutil.h like irr::core::hasFileExtension or irr::core::isFileExtension
You can also take a look how it's implemented.
You can also take a look how it's implemented.
- Mon Mar 18, 2024 10:57 am
- Forum: Code Snippets
- Topic: Updated wxIrrlicht
- Replies: 18
- Views: 4767
Re: Updated wxIrrlicht
@Noiecity: Yeah - it's about Windows timer in general which are used for example in Windows sleep(). Irrlicht uses those for it's device->sleep(). Which I don't recommend using anymore therefore. Up to (including) Irrlicht 1.8 we also used sleep(1) for device->yield(), so that was just as bad. But t...
- Sun Mar 17, 2024 11:50 am
- Forum: Beginners Help
- Topic: How to draw solid material, wireframe and point cloud at the same time?
- Replies: 1
- Views: 1418
Re: How to draw solid material, wireframe and point cloud at the same time?
On OpenGL you can do it by rendering the model 3 times. First time as usual. Second time with a material which has material.Wireframe true and a bigger has material.Thickness. And third time with material.PointCloud true and even bigger Thickness. But it's unlikely to work well on other renderers as...
- Sat Mar 16, 2024 4:41 pm
- Forum: Bug reports
- Topic: [not supported]Issue with obj reader
- Replies: 8
- Views: 5546
Re: Issue with obj reader
Another very old thing... I've looked on this a few times over the years without knowing what to do with it. svn trunk [r6602] (Irrlicht 1.9) has now some changes related to this: The bump textures in robmars example which start with a number were messed up in Irrlicht as the number was assumed to b...
- Thu Mar 14, 2024 8:40 pm
- Forum: Bug reports
- Topic: [fixed]meshes with static flag don't release memory on deletion
- Replies: 4
- Views: 2419
Re: [fixed]meshes with static flag don't release memory on deletion
OK, just noticed I still had this one on my todo. This got fixed recently in svn [r6599], so will work be in Irrlicht 1.9 Was actually rather trivial to fix - hardware buffers don't have to wait 20.000 frames when they keep the last reference to a meshbuffer. This won't release hw-buffers in all cas...