Search found 2162 matches
Re: tapeworm
Hey guys. I've not visited this forum for years. Just to say hi. Also congrats to kazymjir for his engagement!
- Mon Sep 24, 2012 5:39 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2012 [Winner announced!]
- Replies: 27
- Views: 21769
Re: Screenshot of the Month October 2012 [Submit now]
Indeed! Looks good!
- Thu Aug 16, 2012 1:53 am
- Forum: Off-topic
- Topic: Team for a game project
- Replies: 6
- Views: 1938
Re: Team for a game project
Unity has built-in batching (both static and dynamic) and culling techniques.REDDemon wrote:I had a friend did minecraft clone with unity in few days.
- Wed Aug 08, 2012 2:05 am
- Forum: Game Programming
- Topic: Trying to understand the physics engine options
- Replies: 7
- Views: 2193
Re: Trying to understand the physics engine options
usually vehicles are not moved by the wheels. the wheels are just for display purpose. usually they cast 4 rays, 1 on each side of the vehicle to determine the distance it should stay above the ground. wheels just rotate by itself according to the vehicle's velocity and direction.
- Tue Aug 07, 2012 11:07 am
- Forum: Off-topic
- Topic: Team for a game project
- Replies: 6
- Views: 1938
Re: Team for a game project
Actually, even Minecraft clone is quite a huge project. it looks simple but behind the scene, there are many things going on such as batching, culling, etc. to make the game run smooth. Anyway I still wish to see this project to turn successful. All the best.
- Sat Aug 04, 2012 6:07 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 25496
Re: SuperTuxKart 0.7 - official release
Super Tux Kart listed no.2 among the "5 Open Source Games that Don't Suck" by Nixie Pixie channel!
http://www.youtube.com/watch?v=BEKVl-Xt ... ture=g-u-u
http://www.youtube.com/watch?v=BEKVl-Xt ... ture=g-u-u
- Fri Aug 03, 2012 6:21 am
- Forum: Everything 2d/3d Graphics
- Topic: Irr Tech Demo and Troubles
- Replies: 11
- Views: 2750
Re: Irr Tech Demo and Troubles
Looks good. There are some feedbacks though by looking at the screenies: 1. the waterfall looks purple-ish which looks very different from the river's color 2. you need some blending between the textures at the cliff 3. there are some obvious seams on the rock texture overall looks good! can't wait ...
- Mon Jul 09, 2012 8:47 am
- Forum: Project Announcements
- Topic: GameEngine! With an editor
- Replies: 6
- Views: 3565
Re: GameEngine! With an editor
Looks good!
- Wed Jul 04, 2012 9:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht / Qt4 integration + QtCreator
- Replies: 46
- Views: 28270
Re: Irrlicht / Qt4 integration + QtCreator
hi ritti. check out the first post again. you will see the implementation of timerEvent(): void QIrrlichtWidget::timerEvent(QTimerEvent* event) { // Emit the render signal each time the timer goes off if (device != 0) { emit updateIrrlichtQuery(device); } event->accept(...
- Wed Jul 04, 2012 8:34 am
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2012 [Winner announced!]
- Replies: 16
- Views: 14549
Re: Screenshot of the Month July 2012 [Submit now!]
So many awesome entries this month!
- Thu Jun 28, 2012 2:48 am
- Forum: Beginners Help
- Topic: Questions on starting Irrlicht.
- Replies: 5
- Views: 418
Re: Questions on starting Irrlicht.
I started to learn both C++ and Irrlicht together, but that was a lot of frustration back then. So I do recommend you to learn C++ first, maybe write a simple text based game and then proceed to learn Irrlicht.
- Wed Jun 27, 2012 9:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358576
Re: Post Your Irrlicht Screenshots / Render Here.
shouldn't it be in the middle of the corridor instead of sticking with the wall?hendu wrote:Pathfinding via bullet, just like it should be.
- Tue Jun 26, 2012 7:17 am
- Forum: Advanced Help
- Topic: Share RTT between applications
- Replies: 6
- Views: 1448
Re: Share RTT between applications
Sounds more like belongs to advanced help forum rather than beginner help.
- Fri Jun 22, 2012 7:14 am
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34259
Re: Puzzle Moppet (now free)
I've done basic promotion stuff, sent out a press release, and contacted a fair amount of gaming sites, but most have ignored me, the few that didn't are very low traffic ones. Maybe I'm just bad at pitching it I'm not really sure what other promotional stuff to do. I've been doing this for some ti...
- Wed Jun 20, 2012 2:58 am
- Forum: Beginners Help
- Topic: .irr scene not loading properly
- Replies: 6
- Views: 767
Re: .irr scene not loading properly
the paths are incorrect which is why your application is not able to find the assets. try not to use relative path ( ../../../ ) if possible.