Search found 2162 matches

by Virion
Fri Sep 06, 2013 7:57 am
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 112724

Re: tapeworm

Hey guys. I've not visited this forum for years. Just to say hi. :D Also congrats to kazymjir for his engagement!
by Virion
Thu Aug 16, 2012 1:53 am
Forum: Off-topic
Topic: Team for a game project
Replies: 6
Views: 1938

Re: Team for a game project

REDDemon wrote:I had a friend did minecraft clone with unity in few days.
Unity has built-in batching (both static and dynamic) and culling techniques.
by Virion
Wed Aug 08, 2012 2:05 am
Forum: Game Programming
Topic: Trying to understand the physics engine options
Replies: 7
Views: 2193

Re: Trying to understand the physics engine options

usually vehicles are not moved by the wheels. the wheels are just for display purpose. usually they cast 4 rays, 1 on each side of the vehicle to determine the distance it should stay above the ground. wheels just rotate by itself according to the vehicle's velocity and direction.
by Virion
Tue Aug 07, 2012 11:07 am
Forum: Off-topic
Topic: Team for a game project
Replies: 6
Views: 1938

Re: Team for a game project

Actually, even Minecraft clone is quite a huge project. it looks simple but behind the scene, there are many things going on such as batching, culling, etc. to make the game run smooth. Anyway I still wish to see this project to turn successful. All the best.
by Virion
Sat Aug 04, 2012 6:07 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25496

Re: SuperTuxKart 0.7 - official release

Super Tux Kart listed no.2 among the "5 Open Source Games that Don't Suck" by Nixie Pixie channel!
http://www.youtube.com/watch?v=BEKVl-Xt ... ture=g-u-u
by Virion
Fri Aug 03, 2012 6:21 am
Forum: Everything 2d/3d Graphics
Topic: Irr Tech Demo and Troubles
Replies: 11
Views: 2750

Re: Irr Tech Demo and Troubles

Looks good. There are some feedbacks though by looking at the screenies: 1. the waterfall looks purple-ish which looks very different from the river's color 2. you need some blending between the textures at the cliff 3. there are some obvious seams on the rock texture overall looks good! can't wait ...
by Virion
Mon Jul 09, 2012 8:47 am
Forum: Project Announcements
Topic: GameEngine! With an editor
Replies: 6
Views: 3565

Re: GameEngine! With an editor

Looks good!
by Virion
Wed Jul 04, 2012 9:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht / Qt4 integration + QtCreator
Replies: 46
Views: 28270

Re: Irrlicht / Qt4 integration + QtCreator

hi ritti. check out the first post again. you will see the implementation of timerEvent(): void QIrrlichtWidget::timerEvent(QTimerEvent* event) {     // Emit the render signal each time the timer goes off     if (device != 0)     {         emit updateIrrlichtQuery(device);     }       event->accept(...
by Virion
Wed Jul 04, 2012 8:34 am
Forum: Competition Time!
Topic: Screenshot of the Month July 2012 [Winner announced!]
Replies: 16
Views: 14549

Re: Screenshot of the Month July 2012 [Submit now!]

So many awesome entries this month!
by Virion
Thu Jun 28, 2012 2:48 am
Forum: Beginners Help
Topic: Questions on starting Irrlicht.
Replies: 5
Views: 418

Re: Questions on starting Irrlicht.

I started to learn both C++ and Irrlicht together, but that was a lot of frustration back then. So I do recommend you to learn C++ first, maybe write a simple text based game and then proceed to learn Irrlicht.
by Virion
Wed Jun 27, 2012 9:28 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358576

Re: Post Your Irrlicht Screenshots / Render Here.

hendu wrote:Pathfinding via bullet, just like it should be.

Image
shouldn't it be in the middle of the corridor instead of sticking with the wall?
by Virion
Tue Jun 26, 2012 7:17 am
Forum: Advanced Help
Topic: Share RTT between applications
Replies: 6
Views: 1448

Re: Share RTT between applications

Sounds more like belongs to advanced help forum rather than beginner help.
by Virion
Fri Jun 22, 2012 7:14 am
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34259

Re: Puzzle Moppet (now free)

I've done basic promotion stuff, sent out a press release, and contacted a fair amount of gaming sites, but most have ignored me, the few that didn't are very low traffic ones. Maybe I'm just bad at pitching it I'm not really sure what other promotional stuff to do. I've been doing this for some ti...
by Virion
Wed Jun 20, 2012 2:58 am
Forum: Beginners Help
Topic: .irr scene not loading properly
Replies: 6
Views: 767

Re: .irr scene not loading properly

the paths are incorrect which is why your application is not able to find the assets. try not to use relative path ( ../../../ ) if possible.