yeah, send the files.
Shoe, I had some debug errors displayed and I thought the posts didn't made it. Sorry for spamming.
weights with .x
Last edited by pin3 on Fri Dec 29, 2006 3:10 pm, edited 1 time in total.
It worked well. I didn't compile Irrlicht in ages so I had some trouble compiling (i.e DirectX8 SDK which I didn't had, etc)
Anyways here's the model with normalized weights inside MeshViewer:
http://proimpact2.googlepages.com/Norma ... eights.jpg
Thumbs up to Luke.
[EDIT] I've got the 'normalize' function working in the 'official' 1.2 version. Let me know if someone needs help with that.
Calin
Anyways here's the model with normalized weights inside MeshViewer:
http://proimpact2.googlepages.com/Norma ... eights.jpg
Thumbs up to Luke.
[EDIT] I've got the 'normalize' function working in the 'official' 1.2 version. Let me know if someone needs help with that.
thx ,I'll take a lookhybrid wrote:Check my webpgae, there's a link named <<What's a patch>>pin3 wrote:How do you open a patch file? =]
Calin
Last edited by pin3 on Fri Dec 29, 2006 9:51 pm, edited 2 times in total.
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
http://www.onigirl.com/pipeline/index.html
this is what I'm using, not sure it works with Max version 8 though
this is what I'm using, not sure it works with Max version 8 though
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact: