weights with .x

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pin3
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Post by pin3 »

yeah, send the files.

Shoe, I had some debug errors displayed and I thought the posts didn't made it. Sorry for spamming.
Last edited by pin3 on Fri Dec 29, 2006 3:10 pm, edited 1 time in total.
Luke
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Post by Luke »

Replace the source and include files:

http://www.fileden.com/files/2006/8/10/ ... orPin3.zip
pin3
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Post by pin3 »

Ok I'll take a look and let you know how it went.
hybrid
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Post by hybrid »

pin3 wrote:How do you open a patch file? =]
Check my webpgae, there's a link named <<What's a patch>>
pin3
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Post by pin3 »

It worked well. I didn't compile Irrlicht in ages so I had some trouble compiling (i.e DirectX8 SDK which I didn't had, etc)

Anyways here's the model with normalized weights inside MeshViewer:

http://proimpact2.googlepages.com/Norma ... eights.jpg


Thumbs up to Luke.

[EDIT] I've got the 'normalize' function working in the 'official' 1.2 version. Let me know if someone needs help with that.


hybrid wrote:
pin3 wrote:How do you open a patch file? =]
Check my webpgae, there's a link named <<What's a patch>>
thx ,I'll take a look

Calin
Last edited by pin3 on Fri Dec 29, 2006 9:51 pm, edited 2 times in total.
monkeycracks
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Post by monkeycracks »

Any reccomended .b3d exporters for 3dsmax? ( I use 8, but probably won't matter)
pin3
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Post by pin3 »

http://www.onigirl.com/pipeline/index.html

this is what I'm using, not sure it works with Max version 8 though
monkeycracks
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Post by monkeycracks »

No luck, and I've searched around the internet for one with no luck.
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