Hi..
I have a .x model made from 3ds Max.
In this model I use skeleton for body movement
and use morphing for face expression( like blinking).
But In Irrlicht only body movement is working not facial expression.
Is there any way to solve this problem?
thanks
how to morph in .x model?
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I guess it depends on the process you're using. What exports are available from tools you can use? You should get best support of advanced animation technqiues with b3d currently, since Luke is enhancing the stuff pretty much. But maybe you could even make your exporter to correctly export into .x, I'm not sure about the techniques you use.