I can't seem to export .x files correctly from 3d max 5. I'm using Panda's exporter but when I try to load them under Irrlicht I either get a "unknown entry in Material list" if I've checked the export materials box - or I get "Mesh without material found in x file." error if I don't check the export with materials box.
What is everyone else doing to export .x files from Max 5 into Irrlicht?
Dingo
Problem with X files from Panda exporter in max
Problem with X files from Panda exporter in max
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I have done with max5 and 6 trials and Panda. Is way possible 
If u have Max 6, stick with it. Seems to be more polished and they said they're (Panda authors) concentrating in Max 6.
Anyway, the full test with Max5 worked. Export as text file, not binary...
Biped is not supported by Panda. Workaround : export as FBX from Max6 (I duno if this works with Max5 FBX..should...) , import now into Max as FBX that fbx file. Voilà, it's now skin and bones instead bipe and physique. Export now as x file. It works. (this in case is rigged with Character Studio biped)
As said manytimes, you can also load into Meshview if you find problems.
For the other user asking it, Meshview is in the directx8 or 8.1 sdk. Can't remember. It allows viewing, but also resaving, this way makes it readable in irllitch, in those model swith problems. (but I tested panda exports work directly, see bellow sig's threads bout settings.)
Other users had luck with it too.
Character Fx x export also works.
Also I think Ultimate Unwrap dx 8.1 export also worked in my tests.
I said Milkshape dx export also does...
So, check in my sig those threads about Panda exporter settings.
Specially, take in consideration you should make at least one keyframe in a frame, and another in another frame. More if you let marked "animation" or bones to be exported.
also, don't make your material in Max export with material names starting with digits.
Maybe multisubobject material cause problems, I dunno, but I'd go for a simple material first with just a diffuse map texture on it.
check bellow:
If u have Max 6, stick with it. Seems to be more polished and they said they're (Panda authors) concentrating in Max 6.
Anyway, the full test with Max5 worked. Export as text file, not binary...
Biped is not supported by Panda. Workaround : export as FBX from Max6 (I duno if this works with Max5 FBX..should...) , import now into Max as FBX that fbx file. Voilà, it's now skin and bones instead bipe and physique. Export now as x file. It works. (this in case is rigged with Character Studio biped)
As said manytimes, you can also load into Meshview if you find problems.
For the other user asking it, Meshview is in the directx8 or 8.1 sdk. Can't remember. It allows viewing, but also resaving, this way makes it readable in irllitch, in those model swith problems. (but I tested panda exports work directly, see bellow sig's threads bout settings.)
Other users had luck with it too.
Character Fx x export also works.
Also I think Ultimate Unwrap dx 8.1 export also worked in my tests.
I said Milkshape dx export also does...
So, check in my sig those threads about Panda exporter settings.
Specially, take in consideration you should make at least one keyframe in a frame, and another in another frame. More if you let marked "animation" or bones to be exported.
also, don't make your material in Max export with material names starting with digits.
Maybe multisubobject material cause problems, I dunno, but I'd go for a simple material first with just a diffuse map texture on it.
check bellow:
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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thesmileman
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