http://d01.megashares.com/?d01=5b3c9ab
It is an console based ( no nonsencial buttons, menus) with several most useful features for game map:
- Object Insertion
- By free or by axis object movement
- Physics for realistic arrangement
- Waypoint insertion
- Waynet generation
- Map-Script save/load
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F1 - Axis/Free edit mode
F2 - console
F3 - Physics on/off for object (excepting waypoints...)
LClick/RClick - selects object
Mouse over object - points object ( can be used to remove, connect, etc. )
Del - Removes object (if waypoint, it connections will be removed too)
PgUp - last command
Basic commands:
mapmesh file - load map from file (any irrlicht mesh, i.e testmap.x)
loaditems file - load script of items (i.e main.cfg )
insert name - inserts object (in main.cfg: barrel, table, crate)
putwaypoint - puts waypoint in mouse position
connect - connects selected (with name displayed) and pointed (only bbox shown, by mouse) waypoint
makenet - generates net for selected waypoints
setdrawaxis 1 or 0 - enables axis editing
save file - saves map to file
load file - loads map from file
help - list of all commands (without description )
Useful Files is archive:
testmap.x, main.cfg, table.ms3d, barrel.ms3d, crate.ms3d, mapka.txt