problem with model coordinates
problem with model coordinates
Im trying to place a block loaded from a 3ds file in a certain coordinate. But i found two problems: first I had to rotate the block, because the vertical axis in 3d max and milkshape in my app is the horizontal axis. The second is that I dont know how to make match the origin with the coordinate, so the blocks are rendered out of the place and makes a mess in my scene. Can somebody suggest my something?
ru guo ni yao ai, ni jiang bu hui shi qu