Armen's Terrain Generator

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alc
Posts: 31
Joined: Sun Jun 25, 2006 10:59 pm
Location: Denmark

Post by alc »

Armen138 wrote:i'll have a look at this tonight(i admit i havent tested much on windows),
and post an update :)
That would be nice. Looking forward to a patch there.
shurijo
Posts: 148
Joined: Sat Feb 21, 2004 3:04 am

Post by shurijo »

Works good for me. Looks good too.

A few recommendations. (well, just 1 really)

When you Seed the trees, there's no way to remove trees so you are just adding/seeding more. Please add a "clear" or clear before seeding, etc. So if you have 1000 and hit seed twice, you now get 2000, etc. It would be nice if you would get 1000, then cleared, then seed another 1000 random trees.

If you generate terrain after you have seeded trees, the trees collide with the new terrain (they aren't vertically adjusted to match the new terrain) - another good place for a "clear".

It would also be nice to have a "New" menu choice in the File menu to clear everything and start over.
shurijo
Posts: 148
Joined: Sat Feb 21, 2004 3:04 am

Post by shurijo »

alc wrote:I've just downloaded the terrain generator, and it works fint. Really nice terrains!

However, the exported TGAs look weird, as you can see. Any thought on this? I'm running Win32.

Terrain texture:
http://www.control.auc.dk/~alc/tmp/terraintexture.tga

Height map
http://www.control.auc.dk/~alc/tmp/heightmap.tga

(I can't include TGAs in the posting, apparently, so these are links to the pics).
My TGA files also look like this. Any luck on resolving this for the next release?
Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

update time:
i still havent entirely fixed the tree seeding bit up to a point where im ready
to release another version, i do however have a version that saves proper
tga files.
if you're interested, or you have questions, requests, whatever,
just join irc and bug me about it
you know the place... irc://irc.freenode.net/irrlicht im sure you can figure
out how to connect
if you're looking for me, start looking on irc, i'm probably there.
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Armen plz plz maybe you'll add update to gdlib =P ?

That would be great!
jsprenkle
Posts: 9
Joined: Tue Feb 13, 2007 2:14 am

any clue why it does this?

Post by jsprenkle »

The fonts show up as blocks

Image

I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.
catron
Posts: 158
Joined: Mon Feb 19, 2007 1:54 am

Post by catron »

same
user37337
Posts: 3
Joined: Mon Aug 14, 2006 6:33 pm
Contact:

Post by user37337 »

I have the same problem...can somebody help?
Vox
Posts: 47
Joined: Fri Apr 01, 2005 5:25 pm

Post by Vox »

Armens terrain generator is built with old version of the Lightfeather engine. Go here (http://lf.mmdevel.de/) and kindly ask Armen to rebuild hes terrain generator with new version of the Lightfeather engine.
noreg
Posts: 158
Joined: Fri Jun 23, 2006 6:01 pm
Location: continental europe

Post by noreg »

Download link doesn't work. Can anybody upload his copy and post the link please? Armens last post was from the beginning of this year...
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Try to reach him on IRC.
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

BlindSide wrote: Try to reach him on IRC.
He's out of country for a few days, wait a bit and then try on IRC.
constructor_
Posts: 1
Joined: Sun Aug 12, 2007 3:28 am
Location: Moscow

Post by constructor_ »

Armen138!

I can't download this sample. Please write good link (for download your sample with terrain).

And I have simple question. Copyright -- isn't problem, Exactly?
crazy developer
isfk
Posts: 24
Joined: Tue Jul 17, 2007 8:12 pm

Any update on link

Post by isfk »

Do we have a copy of the terrain generator somewhere?
trixs
Posts: 26
Joined: Fri Jan 11, 2008 5:19 am
Location: Georgia
Contact:

Post by trixs »

Another Bump ~ Anyone have a copy?
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