That would be nice. Looking forward to a patch there.Armen138 wrote:i'll have a look at this tonight(i admit i havent tested much on windows),
and post an update
Armen's Terrain Generator
Works good for me. Looks good too.
A few recommendations. (well, just 1 really)
When you Seed the trees, there's no way to remove trees so you are just adding/seeding more. Please add a "clear" or clear before seeding, etc. So if you have 1000 and hit seed twice, you now get 2000, etc. It would be nice if you would get 1000, then cleared, then seed another 1000 random trees.
If you generate terrain after you have seeded trees, the trees collide with the new terrain (they aren't vertically adjusted to match the new terrain) - another good place for a "clear".
It would also be nice to have a "New" menu choice in the File menu to clear everything and start over.
A few recommendations. (well, just 1 really)
When you Seed the trees, there's no way to remove trees so you are just adding/seeding more. Please add a "clear" or clear before seeding, etc. So if you have 1000 and hit seed twice, you now get 2000, etc. It would be nice if you would get 1000, then cleared, then seed another 1000 random trees.
If you generate terrain after you have seeded trees, the trees collide with the new terrain (they aren't vertically adjusted to match the new terrain) - another good place for a "clear".
It would also be nice to have a "New" menu choice in the File menu to clear everything and start over.
My TGA files also look like this. Any luck on resolving this for the next release?alc wrote:I've just downloaded the terrain generator, and it works fint. Really nice terrains!
However, the exported TGAs look weird, as you can see. Any thought on this? I'm running Win32.
Terrain texture:
http://www.control.auc.dk/~alc/tmp/terraintexture.tga
Height map
http://www.control.auc.dk/~alc/tmp/heightmap.tga
(I can't include TGAs in the posting, apparently, so these are links to the pics).
update time:
i still havent entirely fixed the tree seeding bit up to a point where im ready
to release another version, i do however have a version that saves proper
tga files.
if you're interested, or you have questions, requests, whatever,
just join irc and bug me about it
you know the place... irc://irc.freenode.net/irrlicht im sure you can figure
out how to connect
i still havent entirely fixed the tree seeding bit up to a point where im ready
to release another version, i do however have a version that saves proper
tga files.
if you're interested, or you have questions, requests, whatever,
just join irc and bug me about it
you know the place... irc://irc.freenode.net/irrlicht im sure you can figure
out how to connect
if you're looking for me, start looking on irc, i'm probably there.
any clue why it does this?
The fonts show up as blocks
I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.
I've got an old video card, but not that old...
Irrlicht stuff works fine with the opengl driver.
Armens terrain generator is built with old version of the Lightfeather engine. Go here (http://lf.mmdevel.de/) and kindly ask Armen to rebuild hes terrain generator with new version of the Lightfeather engine.
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- Posts: 1
- Joined: Sun Aug 12, 2007 3:28 am
- Location: Moscow
Any update on link
Do we have a copy of the terrain generator somewhere?