Problems With Textures in Irrlicht 1.3
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
ok.....
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===================================================
oZone3D Tools: GPU Caps Viewer v1.0.4
http://www.ozone3d.net
===================================================
===================================[ System / CPU ]
- CPU Name: Not available
- CPU Core Speed: 900 MHz
- Family: 6 - Model: 3 - Stepping: 1
- Physical Memory Size: 239 Mb
- Operating System: Windows 98
===================================[ Graphics Adapter / GPU ]
- Renderer: KM400/KN400/MMX/K3D
- Devive Description:
- Adapter String:
- Vendor: S3 Graphics
- Drivers Version: Unknown version
- ATI Catalyst Version String:
- ATI Catalyst Release Version String:
- GPU Codename: ***N.A.***
- Video Memory Size: ***N.A.***
- BIOS String: ***N.A.***
===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 1.2
- GLSL (OpenGL Shading Language) Version:
- ARB Texture Units: 2
- Vertex Texture Units: 0
- Pixel Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 0.0
- Max Dynamic Lights: 8
- Max Viewport Size: 2048x2048
- Frame Buffer Objects (FBO) Support:[no]
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- Max FSAA Samples: 0
- OpenGL Extensions: 26 extensions
<li>GL_ARB_point_parameters
<li>GL_ARB_multitexture
<li>GL_EXT_blend_color
<li>GL_EXT_blend_minmax
<li>GL_EXT_blend_subtract
<li>GL_ARB_texture_env_combine
<li>GL_EXT_texture_env_combine
<li>GL_ARB_texture_env_dot3
<li>GL_EXT_texture_env_dot3
<li>GL_ARB_texture_env_add
<li>GL_EXT_secondary_color
<li>GL_EXT_texture_lod_bias
<li>GL_ARB_texture_mirrored_repeat
<li>GL_EXT_stencil_wrap
<li>GL_EXT_fog_coord
<li>GL_ARB_transpose_matrix
<li>GL_EXT_separate_specular_color
<li>GL_EXT_rescale_normal
<li>GL_ARB_window_pos
<li>GL_EXT_abgr
<li>GL_EXT_bgra
<li>GL_EXT_packed_pixels
<li>GL_EXT_paletted_texture
<li>GL_EXT_vertex_array
<li>GL_EXT_compiled_vertex_array
<li>GL_WIN_swap_hint