IrrPhysics

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Ros
Posts: 30
Joined: Thu Jul 13, 2006 11:30 am
Contact:

IrrPhysics

Post by Ros »

Hello everybody!!!

I have one little question.Irrlicht has all tools
Irrlicht 3D engine
Irrlicht Editor
Irrlicht Sounds engine

But what about Irrlicht Physics???

Come this editor for c++ and c#???

P.s:Why i ask this? hm...Because Newton engine is not a DotNet and ODE also.And this to difficult sometimes begin with physics without some editor...
Perceval
Posts: 158
Joined: Tue May 30, 2006 2:42 pm

Post by Perceval »

There is a dotnet version of ODE.
Virion
Competition winner
Posts: 2149
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

By the way I am quite interested to see if niko will make a physics editor which can setup physics behavior on the models such as ragdoll, fully-destructable parts, etc. :P
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

I think niko wont do that! I think he already has enough on his mind at the moment to start that too! Maybe someone really shud make it! I dont have the time or else i wud have made it myself!
Luben
Posts: 568
Joined: Sun Oct 09, 2005 10:12 am
Location: #irrlicht @freenode

Post by Luben »

The latest release of irrEdit hinted at that though. The include files needed to write plugins have names such as "EPhysicsEngineTypes.h" and "IPhysicsSimulation.h".
If you don't have anything nice to say, don't say anything at all.
Ros
Posts: 30
Joined: Thu Jul 13, 2006 11:30 am
Contact:

Post by Ros »

hm...
Perceval Posted: Sat Apr 28, 2007 12:10 pm Post subject:

--------------------------------------------------------------------------------

There is a dotnet version of ODE.
where?with documentation?
RapchikProgrammer Posted: Sat Apr 28, 2007 8:24 pm Post subject:

--------------------------------------------------------------------------------

I think niko wont do that! I think he already has enough on his mind at the moment to start that too! Maybe someone really shud make it! I dont have the time or else i wud have made it myself!
I don't know how:( i have not enough expirements with C# or C++:(
Luben Posted: Sat Apr 28, 2007 8:48 pm Post subject:

--------------------------------------------------------------------------------

The latest release of irrEdit hinted at that though. The include files needed to write plugins have names such as "EPhysicsEngineTypes.h" and "IPhysicsSimulation.h".
ok and what must stay in this files?WHich code?
Perceval
Posts: 158
Joined: Tue May 30, 2006 2:42 pm

Post by Perceval »

where?with documentation?
Just google ode.net, first link. :roll:
http://odedotnet.sourceforge.net/index.php/Main_Page
Ros
Posts: 30
Joined: Thu Jul 13, 2006 11:30 am
Contact:

Post by Ros »

nice!
bat editor beter:):):)
Thx in advance:)
Post Reply