Hello everybody!!!
I have one little question.Irrlicht has all tools
Irrlicht 3D engine
Irrlicht Editor
Irrlicht Sounds engine
But what about Irrlicht Physics???
Come this editor for c++ and c#???
P.s:Why i ask this? hm...Because Newton engine is not a DotNet and ODE also.And this to difficult sometimes begin with physics without some editor...
IrrPhysics
By the way I am quite interested to see if niko will make a physics editor which can setup physics behavior on the models such as ragdoll, fully-destructable parts, etc. 
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hm...
where?with documentation?Perceval Posted: Sat Apr 28, 2007 12:10 pm Post subject:
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There is a dotnet version of ODE.
I don't know how:( i have not enough expirements with C# or C++:(RapchikProgrammer Posted: Sat Apr 28, 2007 8:24 pm Post subject:
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I think niko wont do that! I think he already has enough on his mind at the moment to start that too! Maybe someone really shud make it! I dont have the time or else i wud have made it myself!
ok and what must stay in this files?WHich code?Luben Posted: Sat Apr 28, 2007 8:48 pm Post subject:
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The latest release of irrEdit hinted at that though. The include files needed to write plugins have names such as "EPhysicsEngineTypes.h" and "IPhysicsSimulation.h".
Just google ode.net, first link.where?with documentation?
http://odedotnet.sourceforge.net/index.php/Main_Page