What should go in Irrlicht 2.0?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Virion
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Post by Virion »

If someone doubts that it have not bugs i could provide
very bizzare screenshots.
Please! I think most of us (including niko?) want to see what's the bug you mentioned.
kompromis
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Location: sweden/stockholm

Post by kompromis »

it would be nice with an loading gui element
and if list box could have columns to the sides not just down,
like this:

|bllaas | ssda | sdfsdf |
|bllaas | ssda | sdfsdf |
|bllaas | ssda | sdfsdf |
|bllaas | ssda | sdfsdf |
|bllaas | ssda | sdfsdf |
|bllaas | ssda | sdfsdf |
Halifax
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Post by Halifax »

Listboxes do exactly what they are supposed to do. It is not that hard to get done what you just said. For example here is some psuedocode.

Code: Select all

char* chartest[] = { "lbllaas", "ssda", "sdfsdf" }
for (a = 1 ; a < 7 ; a++)
{
   for( b = 1 ; b < 4 ; b++
   {
       lststring = lststring + chartest[b]
   }
   //output to listbox
   lststring = ""
}
I think you get the point. Just buid a string and then output that string to the listbox. It really is not that hard.[/code]
TheQuestion = 2B || !2B
benny53
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Location: Ohio

Post by benny53 »

how about a directx 10 driver,cuz...that'd be cool.
pinballwizard
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Post by pinballwizard »

I'd like to see imposter support (implemented in a cross-platform, widely supported way) in an upcoming version of Irrlicht.

Here's a good link: http://www.gamasutra.com/features/20060 ... s_01.shtml
swesoulc
Posts: 17
Joined: Tue Apr 03, 2007 10:05 am

Post by swesoulc »

Irrlicht is growing in the right direction, for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer )

All I really want to see with 2.0 is to have all the nice shaders and reflections and effects and new gui elements and so on and so forth, created by this community , baked into irrlicht so they don't get outdated and get the credit they deserve
IPv6
Posts: 188
Joined: Tue Aug 08, 2006 11:58 am

Post by IPv6 »

i suggest to add Flash movies support, instead of AVI support
i mean playing flash movie in offsreen buffer and mapping it content into texture. some Flash.ocx wrapper in other words
Frodenius
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Post by Frodenius »

swesoulc wrote:for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer )
ehmm, dont we already have this feature? ;)
swesoulc wrote: All I really want to see with 2.0 is to have all the nice shaders and reflections and effects and new gui elements and so on and so forth, created by this community , baked into irrlicht so they don't get outdated and get the credit they deserve
i totally agree with you, the communitity's efforts should really go into the official irrlicht releases! not the code but the media.
worst programming style ever seen...
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

i'm not irrlicht advanced but ... hmmm some simle to use bumpmapping... some object glow shaders and that kind of effects :)
miha
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Location: Serbia

Post by miha »

dracflamloc wrote:I'm amazed nobody said: Spot lights, and better culling/collision/animation handling
I couldn't agree more :)
hybrid
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Post by hybrid »

Spotlights will already be in 1.4 :shock:
Virion
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Post by Virion »

I think a list of features has to be shown somewhere after release the next version of irrlicht. :idea:
hybrid
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Post by hybrid »

Well, there is always a feature list on the website. And more details can be found in the chnages.txt. If you look at the SVN version of changes.txt (via the SourceForge SVN browser possible with your webbrowser) you can even read the current changes.txt of the development version.
shogun
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Post by shogun »

I'd like:
- The possibility to exclude meshes from receiving stencil shadows.
- Giving GUI-elements relative, resolution-indepent coordinates from 0 to 1.0.
BlindSide
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Post by BlindSide »

shogun wrote:I'd like:
- The possibility to exclude meshes from receiving stencil shadows.
- Giving GUI-elements relative, resolution-indepent coordinates from 0 to 1.0.
I think that Stencil shadows are seperate from the object they cast on (They are an object themselves in a way). So it might not be possible from a technical standpoint. This is possible with shadow maps though.
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