3DS max bone problem
3DS max bone problem
When we export the 3ds Max 9 models to x or 3ds the bones we created are exported as meshes, the meshes still have the bone name but are no longer a bone. Does someone knows the problem or solution?
Last edited by Strong99 on Fri May 25, 2007 1:39 pm, edited 1 time in total.
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well the normal 3ds exporter from max and the panda exporter but both get the same result
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well i found out that the bones with Panda are exported as meshes not as real bones. The same with exported 3ds.
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well the animation is exported but with the bones as meshes and not as skeleton
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that means that max not uses normal bones?
but thanx
but thanx
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how do you export? if i export the mesh with bones max also converts it to meshes with flying joints on 0,0,0
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or how to use the other bones? i c an't find any other sort... IK bones and nothing more...
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I got problem playing animation with my .x model (exported with panda exporter)... I'm using IK bone animation...
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