i got a problem i made a 3d model in blender, exported it to .x (direct x)
and when i compile the example Nº1 with my model instead of sydney.md2 i get this message on irrlicht console:
Irrlicht Engine version 1.3
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: Direct3D 9.0
NVIDIA GeForce FX 5900 nv4_disp.dll 6.14.10.9147
Index count per face not equal to face material index count in x file.
Mesh without material found in x file.
Loaded mesh: Heroe00.x
Loaded texture: sydney.bmp
tried with and without loading the aditional texture sydney.bmp just to make sure, and i still cant see my model on irrlicht. (i've put a blue color material on blender, it shouldn't say that message)
i need some help, cause i might be doing some noob mistakes x_X
thanks for reading