Bloody Awesome Space-Sim style planet description...

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BlindSide
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Bloody Awesome Space-Sim style planet description...

Post by BlindSide »

Hey guys Ive been slowly-but-surely working on my space mmorpg thing, and I do like everything, this includes planning, programming, modelling, etc etc. Anyway, as part of my story and developement "team position" :P , I wrote this planet description for a desolate desert-based planet in my game called "Demeter". It might have gotten a bit too long lol, anyway, Check it out :
Ironically named after the Greek goddess Demeter, this barren wasteland once held high hopes of becoming a lush, fertile environment before all terraforming ambitions haltered due to the economic downfall of GlobeCorp. Millions of earthlings fled to Demeter in the 24th century in the hopes of making a profit working in GlobeCorp's mining operations, fueled by the promise of a green, habitable home for their children.

After GlobeCorp's collapse, the civilians were left poor and stranded. Lacking the neccessary economic and political foundations, Demeter slowly declined into a desolate, dangerous planet, whose many inhabitants had no choice but to turn to crime or risk starvation or death by the many reptilean creatures that had yet to be exterminated before GlobeCorp's demise. Many WorldAID efforts had been dispatched to Demeter, once the leading political earth party OneEarth grew concerned, but many never returned, having had their ships stolen, or the faculty themselves murdered at gunpoint once they landed, the more successful efforts merely vanishing mysteriously into the endless desert, at the hands of Raktors or the many bandit factions that lay scattered amongst the apparent emptyness. This left Demeter to fight amongst itself, the only treasures being the few terraforming plants GlobeCorp left behind after its bankruptcy. A self contained unit able to produce water and grow the many essential nutrients that cannot be produced in Demeter's harsh atmosphere, the plants became the pinnacle points of Demeter's society.

Throughout the countless skirmishes and battles that raged over them, the terraforming plants slowly became the foundations for cities, fortresses, and many rebel hideouts. Operations to find or recover the plants had been deemed impossible, as the records of the number and location of the plants had mysteriously vanished from GlobeCorp's databases, no doubt the work of the many rebel factions that wished to remain hidden.

Ever slowly, and left to its own devices, Demeter's state slowly began to improve. The many cities had grown to substantial size, and the majority of what was left of the global population (a minute fraction of the original amount) had access to food and safe drinking water. These outposts were tightly concentrated in a few specific locations throughout the planet, partly due to the limited amount of plants, but mostly due to the harsh and unforgiving enviroment, still rampant with reptilean hazards.

Overtime, communications with Earth strengthened, and when the end of OneEarth's reign lead towards the fragmentation of the earth's government into many seperate forces, trade and passenger agreements were finally established, adversly leading to several, more successful WorldAID campaigns.

Now, Demeter's future is filled with hope once again, yet a dark aura of the planets criminal past lingers over the city centers, the many rebel factions that still exist today feared to be running much of Demeter's current economic and political agendas behind-the-scenes. The majority of the planets population still lack economic wealth, ever desperate, but unable to escape their monolithic prison. (Copyright (C) to me, plz dont steal :P )


Here is a screenshot of the planet (Thanks to Arras's tiled terrain, which I have modified into an endless looping-over terrain that simulates a planet):

Image

So any comments/criticism about the story/description thing?

Cheers :D
Last edited by BlindSide on Sun Sep 21, 2008 2:31 pm, edited 2 times in total.
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Post by vermeer »

cool...(terrain , paragraph and what seems to be the ambience/context of game...)

Can be a ship murdered ? Is my lack of english knowledge...

So you're gonna model, texture and animate saurus, reptiles...that must be fun.

What is it, FPS? rol like? sort of rts ?
So you do it all? that's really cool..
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Post by BlindSide »

vermeer wrote:cool...(terrain , paragraph and what seems to be the ambience/context of game...)
Thanks
Can be a ship murdered ? Is my lack of english knowledge...
Woops :oops: I was referring to the people themselves, just corrected this...
So you're gonna model, texture and animate saurus, reptiles...that must be fun.
No I wont do any "Organic" modelling, theres plenty of dinosaur models I can rip off the net :P But I have, and will model ships/MS(Mechanical Shells..for lack of a better name)/simple buildings etc (This planet will have buildings similar to Baghdad, if youve seen them on the news they are very simple looking....other planets that contain metropolitan cities shouldnt be much harder. Dont expect any cool ancient greek stuff unless I can get it from free somewhere.)
What is it, FPS? rol like? sort of rts ?
Thats a bit of a secret, I wont make any promises unless it goes anywhere. For now you can guess from the description :P
So you do it all? that's really cool..
Yeah, its a bit hard I have university and even exams coming up, but ive had some free time to myself after my last temp job ended lately and Im getting alot of inspiration from people like Niko, Linus Trivolous, the dude thats programming for Infinity (Almost crushed my hopes when I saw the screenshots yesterday :shock: )

PS: This is NOT a project announcement, I was merely showing off my cool planet description, I refuse to post anything in project announcements until I have a working, playable demo of some sort.

PPS: This will use a heavily modified version of irrNet that correlates application-specific entities instead of scenenodes over the network, Im also thinking of implementing a very efficient network system that will process 12 byte vector positions into 7 bytes or so (Only when ur on planets, I will calculate the position relative to each tile, for each tile index, to compensate for inaccuracy. (I calculated over a 100m field interpolating over 65000 will give me an accuracy of 1.5mm or so, which is more than enough.)
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Post by Halan »

cool so how do you handle player positions if you look the terrain ;)
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Post by BlindSide »

There are predefined tiles which will be loaded and unloaded dynamically and players will have their position calculated relative to those. Infact many things on planets will be calculated on a 2D level to save bandwidth.
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Post by Halan »

intelligent :P

tell me if you need a beta tester or so :P
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Post by Klasker »

Really nicely written text; I enjoyed reading it. It was interesting to read about future companies like GlobeCorp, OneEarth, and WorldAID. It also sets the perfect scene for a gaming environment :) Somehow it reminds me of Fallout.
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Post by BlindSide »

Wtf, this thread is ranked 6th if you search Google for "infinity space sim" :lol:
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Post by Virion »

cool. anyway, will players lost on the endless looping-over terrain? :lol:
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Post by vermeer »

is really rank 6th a lot...I wonder...with what could you comapre rank 6th...Am terribly curious about that specific rank level...
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Post by Dances »

Well, that is compared to any other space sims that are called infinity or where infinity is used a lot.
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Post by BlindSide »

Dances wrote:Well, that is compared to any other space sims that are called infinity or where infinity is used a lot.
Haha yeah, I was actually searching for infinity and this came up before the main website so I was like wtf..
is really rank 6th a lot...I wonder...with what could you comapre rank 6th...Am terribly curious about that specific rank level...
lol dude, maybe this http://fl-tw.com
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Post by Midnight »

holy crap dude you're like a machine.

it would be nice if you would put a little bit of your creative effort into improving certain former projects though... nice terrain...

but wheres the source... :roll:

not even a fricken demo? sheesh :cry:
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Post by vermeer »

but I think as he doesnt need demo showing...is comitted to do a game, and keeps it secret as personal decission.
I've done so many times...

I have a free ship(1024x1024texture(2),1800-2000 tris-dont remember...realistic, somewhat an outsider, an explorer with certain "wasted" aspect...) I can pass u for this one (I liked the planet description) is a "free", but must be credited, not free for bulk distribution, only pass it to space projects I would like it to see there... But the fact is rarely a project is ended....But I'd require at least have an exe in exchange of the ship flying for some terrain world, not much to ask, and credit is usual...
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