War of the Mages (Krieg der Magier)
War of the Mages (Krieg der Magier)
My project is still in the pre alpha stage but anyway I want to post some screenshots. It's called "Krieg der Magier" ("War of the mages" in english, but the title looses elegancy translating it..) and is a real time strategy game. Some further information can be found here. I'll update the blog as often as possible. But now the screenshots (click to enlarge):
Thanks in advance for comments and suggestions.
Thanks in advance for comments and suggestions.
Last edited by Delight on Fri Jun 22, 2007 8:21 pm, edited 1 time in total.
Today I build a first "playable" demo. Nothing worldshaking, but the things, which are already implemented, can be discovered now. The minimap isn't done, but the basic pathfinding should work. Group movement and formations are still missing. If you move more than one unit, then they'll all take the same path and move one after another.
The camera movement is very easy. You cam zoom in and out with the mouse wheel and rotate the camera with the arrow keys. To move the camera focus move the mouse cursor near to the edges.
And here is the file. Please leave a comment, when there are any problems or bugs.
By the way: Since it is programmed in C# using Irrlicht.NETCP you need the .Net framework to run the program (and of course DirectX 9.0)
The camera movement is very easy. You cam zoom in and out with the mouse wheel and rotate the camera with the arrow keys. To move the camera focus move the mouse cursor near to the edges.
And here is the file. Please leave a comment, when there are any problems or bugs.
By the way: Since it is programmed in C# using Irrlicht.NETCP you need the .Net framework to run the program (and of course DirectX 9.0)
didn't crash for me, nice how you did the fog.
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
it's good...
but only a thing...
make a key to quit....
poop, this game is 1024*768 in window mode, and i'm not able to kill him
for the others things, is very good
but only a thing...
make a key to quit....
poop, this game is 1024*768 in window mode, and i'm not able to kill him
for the others things, is very good
CPU: AMD PHENOMII X6 1090T BE 3,2GHZ
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
-
- Posts: 299
- Joined: Mon Nov 27, 2006 6:52 pm
- Location: GERMANY
- Contact:
I've got a Nvidia 6800 Go (Laptop computer).Delight wrote:Mmmh that's strange. I know from three guys that the prog is working on their pcs... One question: What type of graphic card do you have? It should support 5 texture stages and if it doesn't - well I don't know how the program handles this...
I got the ati radeon 9600 pro ver old
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Georgians problem has to do with the map.hlsl shader. When you change
to
the terrain should be visible( but without fog). Perhaps I reduce the amount of the terraintextures - then it is possible to render the terrain with 4 textures and even OpenGlide should work again... But then there are only two different grounds... I have to think about it.
But I still cannot imagine, why Hyperions Laptop crashes...
EDIT: I made my decision and reduced the amount of terraintextures. There are two different ground types now. Perhaps I'll implement OpenGl support too.
I've uploaded the new file (http://www.the-kotti.de/PreAlpha.rar). I hope that the terrain is now visible...
Code: Select all
Output.RGBColor = (c1 + c2 + c3) * l;
Code: Select all
Output.RGBColor = (c1 + c2 + c3);
But I still cannot imagine, why Hyperions Laptop crashes...
EDIT: I made my decision and reduced the amount of terraintextures. There are two different ground types now. Perhaps I'll implement OpenGl support too.
I've uploaded the new file (http://www.the-kotti.de/PreAlpha.rar). I hope that the terrain is now visible...
-
- Posts: 6
- Joined: Tue Jun 26, 2007 8:15 pm
Well currently I am rewriting the code. I am not happy about the tile based pathfinding and want to implement polygon based pathfinding. Overmore the terrain generation and texturing will be changed. I think I'll use precomputed heightmaps and textures (which will be done similar to now, but will allow more than two or three different terrain types).
Perhaps I'll make it open source, when it's actually useful but I haven't thougt about this yet
Perhaps I'll make it open source, when it's actually useful but I haven't thougt about this yet