OpenGL Multitexture Extension

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steve
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Joined: Wed Jan 17, 2007 3:37 pm

OpenGL Multitexture Extension

Post by steve »

Help!
I am new to openGL and the irrlicht engine. I have tried a number of the tutorials from the irrlicht website. However when i run them they fail to load bitmaps and textures and i just get white areas. I think the reason for this is the program failing to load some OpenGL multitexture extension.

For example when i run tutorial 7 (collision) the run-time info prints the following message to screen..

"Failed to load OpenGL's multitexture extension, proceeding without."

Any help or advice much appreciated : )
Steve
hybrid
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Post by hybrid »

Please use http://www.ozone3d.net/hardware_infos.php this tool to check the caps of your gfx card and upload the log here.
steve
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Post by steve »

Cheers,
All i had to do was update the drivers for my graphics card, silly me : )
Thanks for the help, appreciate it!
Steve
hybrid
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Post by hybrid »

Ok, that's good to hear. We had so many complaints about white textures etc. that I really want to fix things if there are still problems. Do you know which version you changed from?
NoodlePowa
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Post by NoodlePowa »

I don't mean to hijack this thread, but I'm having the same problem. It says:
Using renderer: OpenGL 1.1.0
and also
OpenGL driver version is not 1.2 or better.
Failed to load OpenGL's multitexture extension, proceeding without.
I know OpenGL 1.1.0 isn't the latest version, but I have no idea how to update it. :oops:
hybrid
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Post by hybrid »

But in that case you'll get very poor quality, so try to update your gfx card driver which should bring a new OpenGL version.
NoodlePowa
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Post by NoodlePowa »

How do I do that? XD

Do I just download one at the NVIDIA web site?

That was a quick reply by the way.

Oh never mind. Sorry...
hybrid
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Post by hybrid »

In case you have a NVidia card you should grab their latest drivers which should bring you OpenGL 2.1
Robert Y.
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Post by Robert Y. »

@hybrid:

is there any chance that Irrlicht will be compatible again with OpenGL 1.1? I have one computer reserved with old OGL drivers for this purpose, so I can do tests for you. If you upload a dll and exe (for instance this test: http://www.megaupload.com/?d=8S32FZEB) I'll test it. And thanks for all Irrlicht developing / improvements!

Robert.
hybrid
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Post by hybrid »

I also have the chance to test it on my vmware machine which has only 1.1 support. But I had no chance, yet, to focus on this topic. But using the OpenGL debugger I used recently I could figure several render state issues, so those related to 1.1 should also be fixable. Just a matter of (lack of) time. But it's still on my todo list :)
Robert Y.
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Post by Robert Y. »

hybrid wrote:But it's still on my todo list :)
Great :D
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