porting to Mac OS X

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jrnovoa
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porting to Mac OS X

Post by jrnovoa »

Hi.

Irrlicht is portable or compatible for Mac OS X, with Opengl?

OS X runs over FreeBSD, similar to Linux,
and Ogre for example as been ported yet.

I can try to port the engine for Mac, if it is possible.

thanks
hearsedriver
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Post by hearsedriver »

Personally, I would appreciate any attempt to port it to OSX. Niko stated that he does not have access to a Mac, so you might give it a try. One thing to keep in mind is that the engine is still in an early development stage and things might change very quickly, so a port needs a lot of maintenance.

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
niko
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Post by niko »

Matthias Gall wrote:One thing to keep in mind is that the engine is still in an early development stage and things might change very quickly, so a port needs a lot of maintenance.
That's right. Would be a lot to do. But if you like, port it, would be cool!
jrnovoa
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Joined: Tue Sep 16, 2003 12:29 pm
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Post by jrnovoa »

My english is very poor sorry again.

I think the engine have a great future. And i can colaborate with other users to port it to Mac.

Engine doestn compile directly in MacOS X? OpenGL port of course.
hearsedriver
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Post by hearsedriver »

Noone tried yet, afaik, as we don't have any Mac users here (?). Just try yourself.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
hearsedriver
Posts: 81
Joined: Fri Aug 22, 2003 12:06 pm
Location: Germany
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Post by hearsedriver »

Are there any news about the Mac port?

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
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