Last november I started to create 3d-network-action-game named Necor.
It uses Irrlicht-engine with few changes and is quite fast already.
It's a bit ugly now, but I'll think I create new graphics some day.
Playable demo, actually beta-release can be found at
from http://necor.mine.nu/
hope you'll like it
New game, Necor, playable already
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The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
No kidding, I've spent many hours spending time on models that end up lookign terribleTyn wrote:The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
No kidding, I've spent many hours spending time on models that end up lookign terribleTyn wrote:The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.
great job!
No that ain't fishbowl
My system cuts map closer than direct3d does. And it does it so close that
the perspective looks like fishbowl somehow (I tested to put cutting position as far as direct3d and it looked nice, but it was slow)
Well I'm just a coder .. game works, but looks terrible =)
Maybe I get someone to make new graphics
btw I put a new version (bugfixed etc.)
http://necor.mine.nu
It's still not ready but there shouldn't be any crashing bugs.
the perspective looks like fishbowl somehow (I tested to put cutting position as far as direct3d and it looked nice, but it was slow)
Well I'm just a coder .. game works, but looks terrible =)
Maybe I get someone to make new graphics
btw I put a new version (bugfixed etc.)
http://necor.mine.nu
It's still not ready but there shouldn't be any crashing bugs.