New game, Necor, playable already

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knoo

New game, Necor, playable already

Post by knoo »

Last november I started to create 3d-network-action-game named Necor.
It uses Irrlicht-engine with few changes and is quite fast already.
It's a bit ugly now, but I'll think I create new graphics some day.
Playable demo, actually beta-release can be found at

from http://necor.mine.nu/

hope you'll like it
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
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Post by DarkWhoppy »

Screenshots don't look too bad. I haven't played the demo yet.. but nice work. 8)
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
s32_weaselType

Post by s32_weaselType »

wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.

great job!
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
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Post by Tyn »

s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.

great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
Guest

Post by Guest »

Seems that the perspective is fishbowling at the edges and squashing in the middle. (Yep thats fishbowl allright :) )
s32_weaselType

Post by s32_weaselType »

Tyn wrote:
s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.

great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
No kidding, I've spent many hours spending time on models that end up lookign terrible :P
s32_weaselType

Post by s32_weaselType »

Tyn wrote:
s32_weaselType wrote:wow, you really know what you are doin.... everything is pretty good, except for the graphics, they need a lot of help.

great job!
The sole programmers curse is that it is nearly impossible to get professional graphics without getting someone to help who is in the industry. I think the graphics are adequate to display the information, we are spoilt these days with the advent of great graphics but I think people fail to realise that the people who create them are very talented people who specialise in one area. E.g. skinning, modelling, animating etc. It's not easy, believe me.
No kidding, I've spent many hours spending time on models that end up lookign terrible :P
Knoo

No that ain't fishbowl

Post by Knoo »

My system cuts map closer than direct3d does. And it does it so close that
the perspective looks like fishbowl somehow (I tested to put cutting position as far as direct3d and it looked nice, but it was slow)

Well I'm just a coder .. game works, but looks terrible =)
Maybe I get someone to make new graphics

btw I put a new version (bugfixed etc.)
http://necor.mine.nu

It's still not ready but there shouldn't be any crashing bugs.
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