Hi!
because irrlicht's simple collision detection doesn't work for me I deceided to use a physics engine Because newton game dynamics isn't working on 64bit linux ( ) I ask you which other engine you can recommend me... I found ODE but just found the tutorial on the Irrlicht tutorial page, which is really not fitting on my needs... I want to do simple collision detection between the camera and the map scene node. I'll implement other physics related things later, when I get more used to the physics engine and they are now not my main goal. Do you know some good tutorials for Irrlicht and ODE, or do you recommend an other physics-engine? Maybe someone can share his code with me, that I have a reference to get into the stuff
tia
Collision detection with physics engine
irrlicht collision detection then. if you cant get it work - physics engines wont work for you either. anyway if you feel that you have time to waste visit http://www.continuousphysics.com/Bullet/
I hoped so but it isn't working for me see hereMurdok wrote:lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
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Irrlicht is an open source project. If it's not working for you, then the best person to fix it is you; nobody else can replicate the exact conditions that you're experiencing on your machine.
Frankly, if you can't debug and fix a consistent problem in one of the very simple sample apps, then you're not going to be developing anything interesting.
Frankly, if you can't debug and fix a consistent problem in one of the very simple sample apps, then you're not going to be developing anything interesting.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way