Collision detection with physics engine

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
lukrop
Posts: 27
Joined: Wed Aug 29, 2007 10:28 am
Location: Vienna, Austria

Collision detection with physics engine

Post by lukrop »

Hi!

because irrlicht's simple collision detection doesn't work for me I deceided to use a physics engine :) Because newton game dynamics isn't working on 64bit linux ( :( ) I ask you which other engine you can recommend me... I found ODE but just found the tutorial on the Irrlicht tutorial page, which is really not fitting on my needs... I want to do simple collision detection between the camera and the map scene node. I'll implement other physics related things later, when I get more used to the physics engine and they are now not my main goal. Do you know some good tutorials for Irrlicht and ODE, or do you recommend an other physics-engine? Maybe someone can share his code with me, that I have a reference to get into the stuff ;)

tia ;)
lukrop
Posts: 27
Joined: Wed Aug 29, 2007 10:28 am
Location: Vienna, Austria

Post by lukrop »

sorry but I really need this to start my project... and I think many people had to figure that out, I'm for sure not the first person which wants simple collision detection between his FPS camera and a static environment (q3-level)
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

irrlicht collision detection then. if you cant get it work - physics engines wont work for you either. anyway if you feel that you have time to waste visit http://www.continuousphysics.com/Bullet/
Murdok
Posts: 9
Joined: Thu Aug 30, 2007 12:52 am

Post by Murdok »

lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
lukrop
Posts: 27
Joined: Wed Aug 29, 2007 10:28 am
Location: Vienna, Austria

Post by lukrop »

Murdok wrote:lukrop, the irrlicht collision detection is easy to use and will get what you need for now. A full blown physics engine is more complicated.
I hoped so but it isn't working for me see here :(
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Irrlicht is an open source project. If it's not working for you, then the best person to fix it is you; nobody else can replicate the exact conditions that you're experiencing on your machine.

Frankly, if you can't debug and fix a consistent problem in one of the very simple sample apps, then you're not going to be developing anything interesting.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Post Reply