Maya camera...

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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buzz44
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Joined: Wed Sep 12, 2007 6:53 am

Maya camera...

Post by buzz44 »

Is there a way I can modify addCameraSceneNodeMaya()? For instance, the ONLY input I want the user to be able to do is rotate around a mesh/object/node without changing the Y position so that the camera is always blah blah off the ground.

Can I do this or will have to make my own little function for a normal camera that will rotate around a position. Sorry I'm still not familiar with Irrlicht and its functions, used to Ogre :D.

TIA.
buzz44
Posts: 9
Joined: Wed Sep 12, 2007 6:53 am

Post by buzz44 »

Up...
hybrid
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Post by hybrid »

We still don't have the camera contol interface ready. But you can add a custom scene node animator for this purpose, or create your own camera implementation.
buzz44
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Joined: Wed Sep 12, 2007 6:53 am

Post by buzz44 »

Thanks, what exactly is a "custom scene node animator"?
hybrid
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Post by hybrid »

A scene node animator implemented by yourself :)
buzz44
Posts: 9
Joined: Wed Sep 12, 2007 6:53 am

Post by buzz44 »

Sorry I didn't know what an animator was and I checked the API and it can "animate position, rotation, material, and so on" :). It is like a generic thing so that I can move objects (nodes etc) that don't have a position property etc and so fourth?
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