Is there a way I can modify addCameraSceneNodeMaya()? For instance, the ONLY input I want the user to be able to do is rotate around a mesh/object/node without changing the Y position so that the camera is always blah blah off the ground.
Can I do this or will have to make my own little function for a normal camera that will rotate around a position. Sorry I'm still not familiar with Irrlicht and its functions, used to Ogre .
We still don't have the camera contol interface ready. But you can add a custom scene node animator for this purpose, or create your own camera implementation.
Sorry I didn't know what an animator was and I checked the API and it can "animate position, rotation, material, and so on" . It is like a generic thing so that I can move objects (nodes etc) that don't have a position property etc and so fourth?