Discussion about everything. New games, 3d math, development tips...
BasilStudio
Posts: 5 Joined: Mon Jun 19, 2006 4:53 pm
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by BasilStudio » Wed Sep 12, 2007 1:29 pm
Hey guys i was busy working on a game that finally shiped so i found
some free time to paint a new skin for my older lich model.
You can download the Model on my site :
http://basilstudio.com/
- for free.
I also created a small tutorial while doing the texture.
So be sure to check it out!
Here is a pic:
JP
Posts: 4526 Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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by JP » Wed Sep 12, 2007 1:35 pm
That looks really cool! Congrats! Is it free for commercial use? Not sure if it would fit in my pirate game but maybe i could squeeze it in for fun!
hybrid
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Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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by hybrid » Wed Sep 12, 2007 2:20 pm
At least it says free for commercial and hobby projexts on the image...
Looks indeed really nice.
BasilStudio
Posts: 5 Joined: Mon Jun 19, 2006 4:53 pm
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by BasilStudio » Wed Sep 12, 2007 2:25 pm
yes it's free! if the model was usefull for you and you want to give something back - check out the demo of our game and tell us what you think/spread the word (on the game forum).
thanx
JP
Posts: 4526 Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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by JP » Wed Sep 12, 2007 2:42 pm
Excellent, i should use my eyes to their full extent sometimes!
I may have to try it out at some point, will have to write a new model loader for my game if i want it animated though!
andrei25ni
Posts: 326 Joined: Wed Dec 14, 2005 10:08 pm
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by andrei25ni » Wed Sep 12, 2007 7:16 pm
wow BasilStudio, that model looks very cool.
Reminds me of the evil monks in Gothic 2
hybrid
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by hybrid » Wed Sep 12, 2007 11:15 pm
You should check the texture name, the meshes used some different names for me (some jpg, some png, but none used the name the texture had).
BasilStudio
Posts: 5 Joined: Mon Jun 19, 2006 4:53 pm
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by BasilStudio » Thu Sep 13, 2007 12:35 pm
@hybrid
yeah thx, i renamed it again. Some formats require you to convert the texture in png or pcx bmp whatevar.
MasterGod
Posts: 2061 Joined: Fri May 25, 2007 8:06 pm
Location: Israel
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by MasterGod » Wed Sep 26, 2007 1:23 pm
Great stuff! very nice.
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
Anteater
Posts: 266 Joined: Thu Jun 01, 2006 4:02 pm
Location: Earth
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by Anteater » Thu Sep 27, 2007 1:24 am
RIGHTEOUS!
It looks great in my
RPG. It'll be in the next version for sure.
JP
Posts: 4526 Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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by JP » Thu Sep 27, 2007 8:15 am
That does look pretty cool in there!
randomMesh
Posts: 1186 Joined: Fri Dec 29, 2006 12:04 am
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by randomMesh » Fri Sep 28, 2007 3:22 am
Oh my!
This is very, very nice.
I wish i could model like this.
Good job, mate.
BasilStudio
Posts: 5 Joined: Mon Jun 19, 2006 4:53 pm
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by BasilStudio » Fri Sep 28, 2007 5:16 pm
hey cool screenshot Anteater.
If the color appears to bright and saturated you could reduce saturation of the skin with a filter (photoshop or other program) so it would match your envoirnment more.