SUPREMACY ERRANDS - v1.6
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
thanks GameDude!
hi spooky!
yes, shadows are planned. But my map has trillions of poligons and lightmapping the whole scene (even baked) takes like 2 days.
But the IrrEdit built-in lightmapper does a great job so far.
And since this topic has been brought back to life, here are some fresh new screens :
Bye now!
hi spooky!
yes, shadows are planned. But my map has trillions of poligons and lightmapping the whole scene (even baked) takes like 2 days.
But the IrrEdit built-in lightmapper does a great job so far.
And since this topic has been brought back to life, here are some fresh new screens :
Bye now!
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
I hope there will be any weasels in game.
I wonder what are the system requirements...
And can I ask if you made this post processing effect or this is fake glow effect or whatever it was called. (because this really looks great)
I guess if you could add motion blur effect (its somewhere around code snippets ) you could have very nice speed effect for example when vehicle hits 20 mph and over motion blur is on.
New screenshots look beautiful.
I wonder what are the system requirements...
And can I ask if you made this post processing effect or this is fake glow effect or whatever it was called. (because this really looks great)
I guess if you could add motion blur effect (its somewhere around code snippets ) you could have very nice speed effect for example when vehicle hits 20 mph and over motion blur is on.
New screenshots look beautiful.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Hard to say now, since it's still under developement and without many features implemented. I'm aiming for :dawasw wrote:I hope there will be any weasels in game.
I wonder what are the system requirements...
(min.)
PIV 1700 Ghz
512 RAM
GeForce 6600 (or equivalent) + shader support
1024 x 768 x 32 resolution
This is fake bloom. But it won't be in the next release because it eats a lot of fps, unless I find a way to speed it up.And can I ask if you made this post processing effect or this is fake glow effect or whatever it was called. (because this really looks great)
Yes, that's a cool ideea.I guess if you could add motion blur effect (its somewhere around code snippets ) you could have very nice speed effect for example when vehicle hits 20 mph and over motion blur is on.
I'm hoping to have something you guys can beta-test in a month or so (around 1st of november). But that's hard to tell, since I can only work on this game during week-ends.So when can we expect a demo release? Those new screens are really nice. Keep up the good work.
Thanks for your support so far, and here are 2 more screens with better vegetation :
( new bridge ^^ )
Cya.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
I've created a website for this game.
>> http://supremacy.sourceforge.net <<
It's kind of empty right now, but I'll add more info soon.
Bye.
>> http://supremacy.sourceforge.net <<
It's kind of empty right now, but I'll add more info soon.
Bye.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Yes it's open source for now, but I don't know how this will change in the future. Perhaps I'll make it comercial when I feel that it deserves it.GameDude wrote:So the game will be open source and I see that there is a download of some sort for it. I'm going to keep an eye on this. I also noticed that it will have RPG elements
The download link is for a previous release of this game (1.4.9), released a ( long ) time ago.
Yup, it will have some RPG elements and a customazible character.
bye