RPG Builder Official Post
I have finaly managed to encorporate Collision detection into the engine so now the character can run around the map and not walk through walls and trees
This feature will be in V0.2.25i which is due for release soon
Cheers DGENXP
This feature will be in V0.2.25i which is due for release soon
Cheers DGENXP
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Hi all
My Screenshots are back up online now so here they are please comment me on what you think.
Screen shots:
My Screenshots are back up online now so here they are please comment me on what you think.
Screen shots:
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Thank you and welcome to the irrlicht forums
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
I've posted up a few (?) new screenshots of the terrain-editing feature which I've been working on over the past week or two:
http://www.freepowerboards.com/rb3ddeve ... out45.html
(and yes, those are the terrain heightmap and texture images which came with the Irrlicht library. Thanks to whoever made them!)
I had a look at arras' new-tiled-terrain-scene-node, but it wasn't suited to our needs, so I built up my own custom class,
which uses a seperate mesh-buffer for each tile (of 2x2 tiles), giving the speed and the control which wasn't possible (in this project) before.
Lighting is an issue though (there isn't any on the terrain...)
Although I haven't used his code, I thought I'd mention arras here, as a very helpful contributor, nonetheless.
(even inspiration deserves some credit)
Just so you know, this is still dgen's project, and I'm just helping with the odd thing here and there.
He's been away for a few weeks, but as soon as he returns, we will be discussing the dates for the next release.
I made this post just as a reminder that this project is still moving forwards, and feedback would be appreciated very much.
This feature (and the engine as a whole) is still in development, so expect things to change for the better.
and since I'm here, could I make a public Thankyou to the Irrlicht team (niko, hybrid, others I can't recall, sorry)
for creating this superb free engine which we all love and use (well, most of us...).
Also, thankyous to vermeer, spintz and vitek, for being who they are, for doing what they do.
I've lost count of the number of times they've posted some extremely useful and helpful bits of code and advice...
http://www.freepowerboards.com/rb3ddeve ... out45.html
(and yes, those are the terrain heightmap and texture images which came with the Irrlicht library. Thanks to whoever made them!)
I had a look at arras' new-tiled-terrain-scene-node, but it wasn't suited to our needs, so I built up my own custom class,
which uses a seperate mesh-buffer for each tile (of 2x2 tiles), giving the speed and the control which wasn't possible (in this project) before.
Lighting is an issue though (there isn't any on the terrain...)
Although I haven't used his code, I thought I'd mention arras here, as a very helpful contributor, nonetheless.
(even inspiration deserves some credit)
Just so you know, this is still dgen's project, and I'm just helping with the odd thing here and there.
He's been away for a few weeks, but as soon as he returns, we will be discussing the dates for the next release.
I made this post just as a reminder that this project is still moving forwards, and feedback would be appreciated very much.
This feature (and the engine as a whole) is still in development, so expect things to change for the better.
and since I'm here, could I make a public Thankyou to the Irrlicht team (niko, hybrid, others I can't recall, sorry)
for creating this superb free engine which we all love and use (well, most of us...).
Also, thankyous to vermeer, spintz and vitek, for being who they are, for doing what they do.
I've lost count of the number of times they've posted some extremely useful and helpful bits of code and advice...
Thats great to hear Hybrid when the next release is out i will be sure to look at that in more depth.
Well i would like to thank FMX Here for looking after the project and my forums for me while i was away and even with me away he still continued to develop the program in my place for 2 weeks
Alot of credit is due to him on this project and i will be sure to credit him hugely in this program and will look forward to continue working with him on this.
we are now in discussion with the next release date and when we have a solid time we will be sure to iform everybody who has signed up to our Forum.
well within the next few months EXPECT massive changes and features on this project.
cheers DGENXP
Well i would like to thank FMX Here for looking after the project and my forums for me while i was away and even with me away he still continued to develop the program in my place for 2 weeks
Alot of credit is due to him on this project and i will be sure to credit him hugely in this program and will look forward to continue working with him on this.
we are now in discussion with the next release date and when we have a solid time we will be sure to iform everybody who has signed up to our Forum.
well within the next few months EXPECT massive changes and features on this project.
cheers DGENXP
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Hi All
Release 0.2.95i is finaly released please go to www.rgenmedia.com to download this version.
Also i will be posting video tutorials on YouTube within the next few days i will be updating this forum as i post them.
Version 0.3.0 Next with a new terrain and mountain lab
Stay tuned.
Release 0.2.95i is finaly released please go to www.rgenmedia.com to download this version.
Also i will be posting video tutorials on YouTube within the next few days i will be updating this forum as i post them.
Version 0.3.0 Next with a new terrain and mountain lab
Stay tuned.
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Hi There
Im glad to here that my friend
please explain more as to this RPG you ar working on
i will look forward to reading the Post
Cheers DGENXP
Im glad to here that my friend
please explain more as to this RPG you ar working on
i will look forward to reading the Post
Cheers DGENXP
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Version 0.3.0 AVAILABLE NOW
Yes you read it right
we have finaly released 0.3.0 which is our most stable version YET
http://www.rpgbuilder3d.co.uk/Builds/RB3d-v0300i.exe
The newest version contains the following:
FEATURES:
-------------
MTN-LAB BETA - HMP Importer
NEWTON GAME DYNAMICS - For Realistic Gravity etc
3 New XM Module Tracks
-------------
ENHANCEMENTS:
-------------
Warnings. - ADDED Due to wierd delete crashes on loaded Files
Easier to read song titles.
load maps by pressing enter after name type
Save maps by pressing enter after name type
Optimised speed - Hardly any increase/decrease at all
-------
DEBUGS:
-------
Overall Stability increased
Delete error fixed
new map error fixed
Fixed problems with loading files
Here are a few sreens:
Let me know what you think..
we have finaly released 0.3.0 which is our most stable version YET
http://www.rpgbuilder3d.co.uk/Builds/RB3d-v0300i.exe
The newest version contains the following:
FEATURES:
-------------
MTN-LAB BETA - HMP Importer
NEWTON GAME DYNAMICS - For Realistic Gravity etc
3 New XM Module Tracks
-------------
ENHANCEMENTS:
-------------
Warnings. - ADDED Due to wierd delete crashes on loaded Files
Easier to read song titles.
load maps by pressing enter after name type
Save maps by pressing enter after name type
Optimised speed - Hardly any increase/decrease at all
-------
DEBUGS:
-------
Overall Stability increased
Delete error fixed
new map error fixed
Fixed problems with loading files
Here are a few sreens:
Let me know what you think..
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Source code?
the code for this project is likely to be available when the Pro version is released.. when this will be is still unknown but i am aiming for the middle part of next year.. and this code will be free!! Just like this program is
The pro version however will never have its source code available and the project will not be free im afraid.
But this irrlicht version is!
cheers DGEN-XP
hope this helps.
The pro version however will never have its source code available and the project will not be free im afraid.
But this irrlicht version is!
cheers DGEN-XP
hope this helps.
Someone once said A Jack of all trades is a master of none.
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
Join the Community at the RB3D Forums:
http://www.rpbuilder.org/forum
the latest release is: 0.3.5
you can download it here
http://www.rpgbuilder3d.co.uk/builds/RB3DFR-0350.exe
--- STATIC MODEL IMPORTER (CURRENTLY SUPPORTS 3DS,X,OBJ)
--- NEW DEMO MAP FOR YOU ALL
--- FULLY FUNCTIONAL RIGHT CLICK SYSTEM (BIT DODGEY BUT YOU GET USED TO IT)
--- ADVANCED TELEPORT (REVISED)
--- NUMEROUS BUG FIXING
http://www.freepowerboards.com/rb3ddeve ... rum-1.html
you can download it here
http://www.rpgbuilder3d.co.uk/builds/RB3DFR-0350.exe
--- STATIC MODEL IMPORTER (CURRENTLY SUPPORTS 3DS,X,OBJ)
--- NEW DEMO MAP FOR YOU ALL
--- FULLY FUNCTIONAL RIGHT CLICK SYSTEM (BIT DODGEY BUT YOU GET USED TO IT)
--- ADVANCED TELEPORT (REVISED)
--- NUMEROUS BUG FIXING
http://www.freepowerboards.com/rb3ddeve ... rum-1.html