3DS and PhysX

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DevilSnake
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Joined: Wed Oct 17, 2007 6:27 pm
Location: Germany
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3DS and PhysX

Post by DevilSnake »

hi,
i have a question, once again :wink:
i use the mesh-format "3DS". the engine loads this model perfect. now, i want to get the meshbuffers. but there is one problem. (i need this buffer, to create a trianglemesh in physx). the buffers have to be incorrect. the physical model is complete different, as the 3ds mesh. is this my fault or is this a engineproblem?

thanks for helping me :D
mfg
DevilSnake
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