hi,
i have a question, once again
i use the mesh-format "3DS". the engine loads this model perfect. now, i want to get the meshbuffers. but there is one problem. (i need this buffer, to create a trianglemesh in physx). the buffers have to be incorrect. the physical model is complete different, as the 3ds mesh. is this my fault or is this a engineproblem?
thanks for helping me
3DS and PhysX
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3DS and PhysX
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DevilSnake
DevilSnake