HI,
I have a .b3d mesh which uses multiple texture and I wanna know if its possible with irrlicht to add multiple normal maps on my mesh.In tutorial 11(per pixel lighting) it show how to add just one normal map per mesh.If its possible please show me a code to understand better.Thanks and sorry for my bad english.
multiple normal maps
multiple normal maps
Last edited by WWW on Sun Oct 28, 2007 2:47 pm, edited 2 times in total.
-
SwitchCase
- Posts: 170
- Joined: Sun Jul 01, 2007 11:41 pm
- Location: Manchester, UK
Honestly, i don't know. But i don't see why not, espiecially with shaders. And more honestly, I don't really have a clue what it is your trying to do. Try rewording you question and avoid double posting and you'll get more replies.
You see what i mean?because its a little bit difficult to cut my mesh and add just one normal map per mesh.