multiple normal maps

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WWW
Posts: 26
Joined: Thu Oct 04, 2007 1:41 pm

multiple normal maps

Post by WWW »

HI,

I have a .b3d mesh which uses multiple texture and I wanna know if its possible with irrlicht to add multiple normal maps on my mesh.In tutorial 11(per pixel lighting) it show how to add just one normal map per mesh.If its possible please show me a code to understand better.Thanks and sorry for my bad english.
Last edited by WWW on Sun Oct 28, 2007 2:47 pm, edited 2 times in total.
WWW
Posts: 26
Joined: Thu Oct 04, 2007 1:41 pm

Post by WWW »

No one can help me???
SwitchCase
Posts: 170
Joined: Sun Jul 01, 2007 11:41 pm
Location: Manchester, UK

Post by SwitchCase »

Honestly, i don't know. But i don't see why not, espiecially with shaders. And more honestly, I don't really have a clue what it is your trying to do. Try rewording you question and avoid double posting and you'll get more replies.
because its a little bit difficult to cut my mesh and add just one normal map per mesh.
You see what i mean?
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