Hi.
Linux, SVN1063, Opengl.
On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL );
Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their bounding boxes.
Sometimes, the mesh goes really far away from the bounding box.
BoundingBoxes not updated with MS3D and B3D
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- Posts: 44
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- Location: Europe
BoundingBoxes not updated with MS3D and B3D
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