If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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ertae
- Posts: 7
- Joined: Thu Nov 15, 2007 9:27 am
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by ertae »
how i can make a rigid body or a collision between 2 meshes like a .x or .obj etc etc with newton physics
what exactly i need is my character colliding with the map (.x or .obj etc etc)
can give me an example code plz!!!
thanks

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Saturn
- Posts: 418
- Joined: Mon Sep 25, 2006 5:58 pm
Post
by Saturn »
There is a tutorial on the Irrlicht homepage. Research before posting here!
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Acki
- Posts: 3496
- Joined: Tue Jun 29, 2004 12:04 am
- Location: Nobody's Place (Venlo NL)
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Contact:
Post
by Acki »
you can use either mesh type you want, but remember there are 2 different vertice types you have to take care about !!!
for further information look at the tutorial (as Saturn mentioned) and search the forum...
