how i can make a rigid body or a collision between 2 meshes like a .x or .obj etc etc with newton physics
what exactly i need is my character colliding with the map (.x or .obj etc etc)
can give me an example code plz!!!
thanks
Rigid body help!!!
you can use either mesh type you want, but remember there are 2 different vertice types you have to take care about !!!
for further information look at the tutorial (as Saturn mentioned) and search the forum...
for further information look at the tutorial (as Saturn mentioned) and search the forum...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java