Industrial Sci-Fi Models Pack

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

Industrial Sci-Fi Models Pack

Post by Frank_Geppert »

Dear fellow game developers,

after publishing our latest textures pack we are now ready to offer you our latest model pack:

Image

You get all images that you need for every kind of rendering (shader, non-shader or bump-, spec- or illumination):
Image

Here are some examples:
Image Image

Image Image

Get more infos at:
http://www.dexsoft-games.com/3dmodels.html

Best regards,
Dexsoft-Games Team
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
SwitchCase
Posts: 170
Joined: Sun Jul 01, 2007 11:41 pm
Location: Manchester, UK

Post by SwitchCase »

From the screenshots, these look like very good models.
Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

Irrlicht and models

Post by Frank_Geppert »

Thank you for the kind comment.

I would like to see it rendered in Irrlicht. I have read all official beginners tutorials so I can setup a basic framework. I like the ease of use and the small amount of code needed to work with Irrlicht.

But I did not understand so far how to apply static shadows and normal-mapping at the same time.

If that would be possible then I am willing to create a nice real-time demo with this pack and with my texture-sets.
Maybe somebody is willing to join the team?
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post by hybrid »

You mean lightmaps and normal maps on the very same face? No, that's currently not supported in Irrlicht. But you can create your own material (copying large parts of the two Irrlicht materials). Irrlicht cannot specify which texture layer to use for effect rendering, so we cannot easily change the materials in this way.
Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

lightmaps

Post by Frank_Geppert »

Thank you hybrid. This is a pitty. So I have to use normal-mapping with stencil shadows (might be slow) or standard light-mapping without shaders like the Irrlicht-Editor does.

I am not sure, which method will create better results. I think lightmapping is more important but then metal surfaces will look a bit dull. I have to check that out. I think it still can look very nice with good lighting.
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

New bundle and some free models

Post by Frank_Geppert »

Hello to you all,

We made a new bundle offer at Dexsoft:

Image

http://www.dexsoft-games.com/bundles.html


Just like last Christmas we have one FREE pack as a one-week offer / gift.
It is our Barrels and Crates model pack.

Image

Have fun! :)
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
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