Preferred Mesh File Format

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Ygryggil
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Preferred Mesh File Format

Post by Ygryggil »

What is the preferred mesh file format in regards to:
- file size
- utilizing irrlicht features
- working in maya

Thanks
Ygryggil
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Post by Ygryggil »

Anyone?
dlangdev
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Post by dlangdev »

i use blender and x format for mesh.
Image
hybrid
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Post by hybrid »

Well, mayn people already made some thoughts about this topic. You'll find their answers in the forums, use the search button. I guess those people won't simply type these answers over and over.
CuteAlien
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Post by CuteAlien »

For Maya we use .obj for static meshes and .X for animated meshes.
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Ygryggil
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Post by Ygryggil »

I have done a good deal of searching in the forums. However I can't find any information on the differences between.

Obj
X
B3d

When it comes to performance and file size. Anyone know?
FuzzYspo0N
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Post by FuzzYspo0N »

i heard there is another form of search. Google.com has SO many downloads and comparisons.

No offence, but just look around man...
Cardinal4
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Post by Cardinal4 »

As an export from Blender, I use .b3d instead of .x, 'cause the export filesize is smaller. .obj can't animate, so i don't use that at all.
Last edited by Cardinal4 on Wed Dec 12, 2007 12:10 am, edited 1 time in total.
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Ygryggil
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Post by Ygryggil »

FuzzYspo0N wrote:i heard there is another form of search. Google.com has SO many downloads and comparisons.
No offence, but just look around man...
I heard this is forum is a good starting place to discuss and find information on 3D.

No offence, but what are you doing in the beginners forum if you can't tolerate beginners? :lol:
GameCreator
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Post by GameCreator »

Not to give you more questions to answer but note that Irrlicht works with ZIP files so you may have to see what compresses the best as well, if you truly want to go for the smallest file size.
Ygryggil
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Post by Ygryggil »

Thanks GameCreator and Cardinal. I will try out your tips.

Luckily there are some friendly people here...
FuzzYspo0N
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Post by FuzzYspo0N »

lol, tolerating beginners is what im good at.

Tolerating people who want people to figure out stuff for them, thats different :)

anyway, i never said i wasnt a beginner...i just know i wud rather look up my stuff first before asking something answered a million times. besides that, some times u feel like not looking around, sometimes i felt like "flaming" (tho its lol cos its not)..so live with it
Ygryggil
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Post by Ygryggil »

FuzzYspo0N wrote:i just know i wud rather look up my stuff first before asking something answered a million times.
Well your assumption that I haven't looked around is flawed.
CuteAlien
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Post by CuteAlien »

I never worked with b3d, but I don't think there is a b3d exporter for maya. But anyway the only way to go is to test it. Each format does only use some features of Maya and usually Irrlicht only uses a few features of each format. So it's part of the job when doing a game, to figure out a way to get good looking models into the game.

For a start just do one or several test models. Then export it with all exporters you find and load it in the irrlicht meshviewer. After that you will probably have a bunch of new questions.

Like mentioned above we settled on the end on .X and .obj. But we did some modifications for the .obj files and we did modify the loaders for both formats until we were mostly happy.
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