Time to give back something to the community!!!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Unarekin
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Post by Unarekin »

disanti wrote:
@Armen,
Sorry, dunno sh...t about linux. This project is windows based, and was compiled both with VC++6.0 and VC++.net
Maybe you should learn :P Windows isn't everything you know.
And linux certainly isn't everything else. ;)
afecelis
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Post by afecelis »

@Disanti and Unarekin:

Yep, I know. I also know linux is very powerful. I've installed it several times but after a while I feel frustrated, specially for the lack of 3dsmax, h ehe hehe and nice-fast OpenGL support. I don't know how linux takes advantage of opengl these days but basically that's what stopped me from keep on testing it. Oh, that and that I never got my sound card to work. The last thing is that to fully take advantage of linux you must know Unix and imagine how I feel if I'm only learning C++!!!! But I'll definitely have to put up another computer with linux on it specially for software development. Thnx for the comments!!!

@netcaptor: I knew it all the time!!!!! it was that f..n variable name!!!! (node), and you are right, I haven't been sleeping much lately since I started working with Irrlicht. My brain doesn't stop thinking and coming up with ideas.... my wife is about to kill me!!!

thnx for the help and the support.
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Peter Müller
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Post by Peter Müller »

He wrote this source mainly for windows, I think. If you have trouble with running it under linux - bad luck for you.

This shouldn't be a discussion, whether windows or linux is better, but I think, windows is an os, which you can use, linux is an os with which you can make around.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Tyn
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Post by Tyn »

Plus, whichever is better is irrelivent. Windows is by far more used ( especially by gamers ) and so will naturally be supported better than Linux, I think it is good that an effort has been made to support the Linux type OS's. It certainly isn't something that is required by most people and I think it is a nod in the right direction even if there are a few problems.
Armen138
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Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

as Tyn said, whichever is better is irrelivent. each has its purpose and people use whatever they like best. i think it is important to write code that will compile and work on both os'es, as im using a linux system, and (of course) targeting a mostly windows audience.
afecelis
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Post by afecelis »

Hi guys!!! I'm back, my isp was down for 4 days!!!! I almost die!!!

If you are having problems with performance, change the line in the code and compile with opengl, performance is much better (sacrificing shadows and 2 layer texture blending) and you may compile with linux.


cheers!

I got a newer version that will be uploading soon.
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afecelis
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Post by afecelis »

Just uploaded the latest version of my test level:

get it here:

http://www.theshower.nl/cgi-bin/genesis ... is/AFC.zip

suggestions are most welcome!!!
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Armen138
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Post by Armen138 »

no sourcecode? :(
afecelis
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Post by afecelis »

no comments?

Nope, no code (yet) since it's basically the same code in the display3d example. The only thing different is collision detection but that may be added from the collision detection example.

try it.
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etcaptor
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Post by etcaptor »

Good work, afecelis.
Have you added any dynamic light to bilboard?
On my old ati rage 128 32 mb - I cannot see any dynamic lighting.
I have two problems with irrlicht
- first - not good texture quality
- second - difficulty with dynamic lighting wih bsptree compiled map - like your map.
I wonder, maybe reason in my video card?
With bsptree compiled maps for now i can to reach dynamic lighting only with any meshes, but not with the walls.
afecelis
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Post by afecelis »

thnx etcaptor,

Well I think I'm not setting dynamic lights on since I'm compiling with OpenGL. I tried out some tests with DX9 and I got shadows casted from the spinning model on the bsp but I was also getting some weird artifacts so I finally decided to stick with openGL because of performance issues. I hope lights get fixed to get dynamic shadows in OpenGL.

I'm glad you liked it.

Ps. So...it's not an ATI thing.
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